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Zandori Saga terrain by tsmpaul

I've been learning heaps, through the design of my giant mech game in BlitzBasic 3D! Now I'm using heightmaps and scrolling textures, giving my game environment a much needed visual improvement to what I had before. The clouds in the sky now scroll by leisurely, and instead of flat terrain there's now rolling hills and other terrain features.
For more on Zandori Saga, see my website. (Not much there at the moment though)

Submitted: 2005
No. of ratings: 37
Average rating: 3.7 / 5