Somthing I discoveredArchives Forums/BlitzPlus Programming/Somthing I discovered
| Dont know if this one is hidden away in the blitz docs somewhere or not, if it is I didn't know about it.|
defining a number; if you place a % symbol before the number the value is defined as binary ie
local egg = %11111111 = 255
| That's the way binary has been represented in practically every programming language since the dawn of time. |
| I think it could be better documented though. It took me a while to find the hex # - since I had previously used & to denote hex.|
I'm not sure that the docs mentions this at all, hmm...
| It -IS- mentioned somewhere in the 'tutorial' sections of the docs... but it's bloody hard to find. Probably should have a small section in the command reference for it I reckon. Add a new section under Scancodes or something. |
| It should be in with the other maths functions I suppose. |
I think it could be better documented though.The BlitzPlus documentation could be better. End of.
| Message to GFK:|
Im fairly certain blitz 2d did not support the % thingy (or a $ jobber for that) (although I aint sure) hence the mention, Ive been using the the % thingy scince my amiga 68000 assembler dayz :-)
Regarding the Blitz Docs (my 2 pennys worth)
They seriously need rewriting, I suggest the doc writers take a long hard look at a good programming book and take notes on structure and content. (No insult meant to blitz docs people!)
Im fairly certain blitz 2d did not support the % thingyIt did. So does Blitz3D. :)
Regarding the Blitz Docs (my 2 pennys worth)Not necessarily rewriting - but a lot of the commands explanation needs expanding upon somewhat, be it through example code, recommendations for use/implementation or whatever.
They seriously need rewriting
| Hmm, I guess I can't really complain without volunteering! |
| When I talk about hex #, um, I mean of course, hex $, heh... |