minib3d within ignitionX GUI sliders

Monkey Programming Forums/User Modules/minib3d within ignitionX GUI sliders

Vignoli(Posted 2015) [#1]
Hi,

I would like to know if it is possible to use minib3d, and put ignitionX GUI sliders on its top ?

This is a simple example in minib3d, if you can help me, please show me where to add ignitionX commands for a slider.

format_code('
' RolistTable (HTML5)
' Free virtual table for paper RPG with tiles, characters, monsters, and fog of war

Import minib3d

Function Main()
New Game
End

Class Game Extends App

Field cam:TCamera

Field light:TLight
Field cube:TMesh, ground:TMesh
Field brush:TBrush

Field init_gl:Bool = False

Method OnCreate()

SetRender()
SetUpdateRate 30

End

Method Init()

If init_gl Then Return

init_gl = True

cam = CreateCamera()
cam.CameraClsColor(0,0,00)
cam.PositionEntity 0,4,-4

light=CreateLight(2)
light.PositionEntity 0,4,0

cube=CreateCube()
cube.ScaleEntity(0.5,0.5,0.5)
PositionEntity cube,0,2,0
cube.TurnEntity(0.0,45.0,0.0)

brush = New TBrush
brush.BrushColor(255,255,255)
cube.PaintEntity(brush)

ground = CreateGrid(10,10)
ground.ScaleEntity(20,1.0,20)

End

Method OnUpdate()

If Not init_gl Then Init(); Return

UpdateWorld()
End

Method OnRender()

RenderWorld()

End

End
')