Code archives/3D Graphics - Effects

Language: All | .bb | .bmx
.bbSimple Entity Parent6 cylinders parented, use the parent handle to rotate. The MGParent entity can be exported to an STL file using Tom Toads stl_exporter utility, link embedded in code.Blitzplotter2017
.bbrainbow generatorgenerates a rainbow using a mesh (several arcs) and vertices colorsRemiD2016
.bbImpact of bombs on the ground.Impact craters .Yue2016
.bbpixel precise xoffset yoffset of a screenmesh+screentextureThis shows how to add a pixel precise xoffset or yoffset to a screenmesh+screentexture (useful for fullscreen effects)RemiD2016
.bbrender scene or render screenmesh+screentextureThis shows how to create a screenmesh+screentexture (useful for fullscreen effects)RemiD2016
.bmx3D Terrain with Hidden Line RemovalSimple hidden line removal for terrainEndive2016
.bbLight a scene with DirectX7 vertex lighting or with LightMesh vertex lightingDemonstrate how to use LightMesh to have the same lighting than with a DirectX7 olightRemiD2015
.bbExplosion Generator (non interactive)Non Interactive Explosion GeneratorMatty2015
.bbSnowflakes accumulation on the ground with some texels of a texture colored in whiteOnce a snowflake reaches the ground, it is drawn on the texture of the terrainRemiD2013
.bbCircular Screen FadeScreen fade effect with a circular irisKryzon2013
.bbRealtime Color-filterVery fast and simple to use; works with any color combination.Kryzon2013
.bbSight filter : for damage taken | blood lossAn example to add a filter to the sight of the user so that it intensifies the sensation of damage | blood loss when hurt by somethingRemiD2013
.bbDolly-Zoom effectCinematographic camera zoom effect, also known as Push-Pull or Vertigo zoom.Kryzon2013
.bmxRifraf mesh particlesMesh based particle libRifRaf2012
.bbZelda-Style Text ScrollerA custom command set that scrolls textRob the Great2011
.bbAmbient Volume LibCreate and save ambient volumes to shade moving entities and shade map large mapsRifRaf2011
.bbRealistically Modeled Motion Blur EffectSimulates real motion blurClayPigeon2011
.bbShadow ExperimentEncode XYZ in VertexColorjfk EO-111102010
.bb3D Single Surface Spiral GalaxyCreates a 3D Spiral Galaxy using a Single Surface algorithmKrischan2010
.bb3D Elite Style ScannerDemonstrates the space scanner like in the gameKrischan2010
.bb3D Entity HighlightingCaptures a 2D Image of the rendered entity_PJ_2010
.bbRealistic Camera ShakeUsing smoothed noise to simulate shakey hands or movementClayPigeon2010
.bbInfinite Starfield / Infinite Asteroid BeltCreates an infinite starfield or asteroid belt using a single surface entityKrischan2010
.bbMilkyway PanoramaCreates a stunning realistic lowpoly milkyway background objectKrischan2010
.bb3D line function the sequelIncorporated a little array into Yasha's excellent 3D line functionBlitzplotter2010
.bbDiscworldA procedural snow globeKrischan2010
.bbFire/Flames AnimationA very nice fire/flames animation, and 2 examples of use.Dimas2010
.bbImage/Texture To ModelCreates 3D Pixels using the pixel colors of an image/texture.GIB3D2010
.bbCreateCorona(width,height,curve,flag)Easily generate a corona texture (for glows and particles etc) instead of loading one from a file.Streaksy2010
.bbDrawTexture - Like DrawImage but with TONS of real-time optionsThis has made such a difference to my projects! Time to stop hoarding it. This goes against every stingy bone in my body :PStreaksy2010
.bbFastExt postprocess to groupsUse a postprocess effect such as glow, on certain objects.GIB3D2010
.bbanti alias/glow a single entityanti alias an entity or make it glowNate the Great2009
.bb3D line functionDraw a 2D line between 3D pointsYasha2009
.bbVertex Ambient OcclusionVertex Ambient OcclusionDareDevil2009
.bbRealtime Vertex lightsRealtime Vertex LightsRifRaf2009
.bbredblue realistic3d coderedblue 3d glasses neededNate the Great2009
.bbSimple Motion BlurSimple Motion BlurGIB3D2009
.bbMesh Based Particle LibParticle system using meshes, sounds, and pathsRifRaf2009
.bbShadow MapShadow Map Real timeDareDevil2009
.bbtex face camfaces textures to cameraNate the Great2009
.bbTerraineditSimple Terrain Functionfireshadow41262009
.bbSimple particlesA basic particle system for beginnersH. T. U.2008
.bbCrater CodeMakes a nice crater in a terrainH. T. U.2008
.bb2d alpha rotation and scaling realtime for b3d only sry blitz+ :(uses commands that I made look similar to blitz maxNate the Great2008
.bbRetro lighting effectsMetal Gear Solid-inspired lightingYasha2008
.bbRIPPLE EFFECTripples picturesNate the Great2008
.bbAdvanced ShadowsMakes ShadowsNate the Great2008
.bbHighspeed distortDistorts camera view.H. T. U.2008
.bbSimple shadowsShadow systemnawi2007
.bbFirework EffectMessing around with particlesXzider2007
.bbB3D, Colormap, Dot3map, Cubemap und AlphamapB3D, Colormap, Dot3map, Cubemap und AlphamapJan_2007
.bbVectorGFX exampleCreate retro-style 3d vector objectsMCP2007
.bbbasic directional shadowscasts a directional shadow onto a surfaceKalisme2007
.bbfade in/outa simple sprite that can be used to fade in and outBen(t)2007
.bbFunky 3D titlescreenA 3D titlescreen I created for a project_332007
.bbMIRRORIZE v1.1A 3D screensaver full of effects_332007
.bbAutomatic Starfield generatorIt gives you an animated starfield_332007
.bb-Please remove--cut-Trader35642007
.bbMotion blur FX14 real-time 3D motion blur FX presetsMatt Merkulov2007
.bbSpecular reflectionsMake good looking roads and stuff easilyfredborg2007
.bb3d ParralaxingNice Parallaxing in 3d tutorial/exampleFuller2006
.bbSpacesphereA simple good looking skybox, for space!Chroma2006
.bbMotion BlurDedicated for racing games (Updated)jfk EO-111102006
.bbProjectional shadow systemfast project shadows for mesh ( not AnimMesh ) using a single surface meshBobysait2006
.bbSimple Cubemapped WaterExample of how to create water using cubemappingmarkcw2006
.bbSorted Alpha RenderingHide unwanted object detail!MCP2006
.bbStencil Shadow SystemLittle stencil shadow systembytecode772006
.bbUnder water distortiona little demo that shows under water distorcion(very flexible and fast)!bytecode772006
.bbStencil Shadow VolumeA code which creates a shadow volume on the fly(with little demo)bytecode772006
.bbLotus Particle System R2 - Part 2Part 2 - The now-public domain Lotus Particle System R2N2006
.bbLotus Particle System R2 - Part 1Part 1 - The now-public domain Lotus Particle System R2N2006
.bbSmoke Particle EngineSimple placement of Smoke Emitters_PJ_2006
.bbQuick PlanetsTexture spheres to resemble planets_PJ_2006
.bbMotion BlurSimple.daaan2005
.bbFake mirrorsHow to make mirrors in varous shapes and sizesAndy2005
.bbHeat shader Fakea littele Heat shader fake, with vertexcolorJan_2005
.bbJellyfish AnimationJellyfish AnimationMr Snidesmin2005
.bbavi to texturecode for avi to texturemongia22005
.bbTerrain shadowsSimple and fast shadows for blitz terrainsjfk EO-111102005
.bbdragon firedragon fireAfke2005
.bb3d Glass - Red Bluethe source of having 3d solution using red blue filteringperseus2005
.bbGlow EffectGlow Effectmag.2005
.bbBasic Multiple Orthographic Camera ViewsSets 3 camera views top, side, front and a render_PJ_2005
.bbTree SystemThis is a fast prop-style tree systemJohn J.2005
.bbGrass systemThat's the one posted long time ago in the forumselias_t2005
.bbNo clipping for FPS weapons!This code shows a way to painlessly have guns that don't get stuck inside walls!flying willy2005
.bbEasy Shadows (flat surfaces only)a must for noobs!daaan2005
.bbUnique Hardware-Processed Lighting Environments per entityUses DX hardware lightings management to get around the global 8 light limit. 100 objects and 42 lightsDrey2004
.bbMorph animation : per vertex technicI use a per vextex Morphing technic to Morph a face from Human to Orc characterNikko2004
.bbSimple Fog3D fog simulationStrider Centaur2004
.bbScreen interference effectIt's variable, too!big10p2004
.bbOld School DemoRetro Amiga/C64 type demoCodeD2004
.bbCube mapping made 6x faster and easierAn efficient, simple, Organised, portable Cubemapping System (6x faster)Damien Sturdy2004
.bbvertex normal effectA nice little effect with vertex normalsTomToad2004
.bbOmni Light/Normal MapperLight map(With shadows) or normal map a scene.AntonyWells2004
.bb3 Blur effektsBlur, Blur Blend and DreamJan_2004
.bbApply bump/normal mapApply bump/normal map to any surface*2004
.bb3D Line Mesh FxSinus3D Line & Random3D LinesInner2004
.bbCity GenThis generates a 3D citykillwood2004
.bbUlysses Foliage SystemPlaces foliage models and grass across objectsN2004
.bbSimple haircode to create a simple hair effectDavid8192004
.bbUnderwater-ish Screen DistortionA simple sinus curved screen distortion FXjfk EO-111102004
.bbWire Primitives and DrawingFunctions to create wireframe primitives and draw themN2004
.bbLens FlaresBeautiful lens flares. Complete with flare images and demo.Barliesque2004
.bbInstant CliffsApplies textures based on gradient - EASY TO USE!Mr Snidesmin2004
.bbSunbeams in the airVisible sunbeams in the air as seen in Hitman 2jfk EO-111102004
.bbSimple Bounding Cubes3D and 2D functions for drawing cubes similar to the bounding boxes in 3ds around entitiesN2004
.bbSimple lensflareAdd lensflares easily!Rob2004
.bbDepth of FieldSimple depth of field effect!fredborg2004
.bb"Twirly" special FX demoSpinning, star shaped entity thingiesbig10p2004
.bbRealtime ShadowsAnd Fairly Fast Too :)fredborg2004
.bbSIMPLE SHADOW SYSTEMShadow systemdegac2004
.bbTextured SpotlightOne way of projecting a texture onto meshesfredborg2004
.bbDynamic Waterwant footsteps creating ripples in a water surface?Danny2004
.bbSimpler TForm 3D RadarDisplays objects in relative 3D positions_PJ_2004
.bb3D Motion Blur StarfieldA 3D motion blurred starfield done in 2D.AntonyWells2004
.bbWeather effectsconstant particle density snowKlaas2004
.bbSpinning, exploding titles demoGame title spins and explodes before reforming.big10p2004
.bbPredator cloakA nice classy predator cloaking effect*2004
.bbTunnel EffectA tunnel effect like in demosOlive2004
.bbDreamFilterA Dreamy fullscreen filter effectAfrohorse2004
.bbGradually shrink camera viewport.Gradually shrinks the viewport like it's moving away from you.Zethrax2004
.bbRenderWireFrameRender a wireframe representation of any 3d mesh*2004
.bbSuper fast full screen motion blur.Super fast full screen motion blur.Proger2003
.bbVein GrassThis is the new grass code from Vein 205-5.N2003
.bbFull Screen Motion BlurBlurs the whole screen.Jeremy Alessi2003
.bbGrassAnimated pretty realistic Grass Demojfk EO-111102003
.bbBreak the GlassShoot glass with the mouse.Jeppe Nielsen2003
.bbStereoscopic CameraFor Red\Cyan glassesDabbede2003
.bb3D Desktop CubesLots of Cubes over the desktopZiltch2003
.bbFurry ball effect"MasterBeakers Hairy Balls" - the effect of fur on any meshBeaker2003
.bbGlassLittle Glass Effectjfk EO-111102003
.bbAqua Effect on 3D CubeAqua EffectMarkus Rauch2002
.bbPlanet halo/sunflare without clipping problemsUtilises a side effect of env mappingRob2002
.bbquick planet glow without entityorderplanet gradient fxRob2002
.bb3D Lens Flare1 light, 3 lens reflectionsSpacechimp2002
.bb3d lightninga way of generating a 3d lightning effect*2002
.bbGeometric based per-entity glowmakes an entity of your choice glow with the shape of that entity. Makes your entity properly glow in the dark!Rob 2002
.bbLorenz 3DFractal exploration in 3DBlitzSupport2002
.bbAnimated FlagFlag with Screensaver Initialisationjfk EO-111102002
.bbUnderwater ScenePlasmabased Water with Waveshade-Projection on Seagroundjfk EO-111102002
.bbquick deathstar effect (tm)hey why not?Rob2002
.bbRubberRubber EffectEquinox2001
.bb3D Camera FadeFade a specified camera in or out to a specified RGB colorDragon572001
.bbWireframe Overlay Combine wireframe with solid entitiesDavid Bird(Birdie)2001
.bb3D Wire Frame Speed Demo3D with Matrix Mul, Not BB3D, from OptimaCode Code of fameTFT (der Falke)2001
.bbLens Flare effectExample code showing multiple lens flaresmarkrosten2001
.bbWireframe x-ray targetDraws a small box onto the 3D scene, where everything inside the box is drawn in wireframe!BlitzSupport2001
.bbAlpha cubes demoLittle demo of cubes changing translucencyBlitzSupport2001