3DS -> B3D converter - preserve child mesh info?

Community Forums/Developer Stations/3DS -> B3D converter - preserve child mesh info?

KronosUK(Posted 2011) [#1]
Can anyone point me in the direction of a program that can convert 3DS to B3D and preserve all the child mesh info such as position, rotation etc.

All the tools I have looked at so far either only export as a single mesh or change the position of the child meshes to position of the overall mesh.

..and before anyone says UU3D won't do this.

Last edited 2011

Kryzon(Posted 2011) [#2]
Do you use 3DS Max?

KronosUK(Posted 2011) [#3]

ardee(Posted 2011) [#4]
Post a sample .3ds file.

slenkar(Posted 2011) [#5]
have you tried blender?

KronosUK(Posted 2011) [#6]
tried but can't get the B3D plugin to work

jfk EO-11110(Posted 2011) [#7]
Importing 3ds often results in "exploded" children, they are moved away from their position somwhow. Ths is usually caused by some pivot offset imcompatiblities in the way 3ds max works.

You may however export them with children in CharacterFX, at least I remember so. If they load correctly, they should also be exported correctly. I successfully imported multi-children 3ds and animated some of the children in a rotate/move/scale way (vs. the bones animation normally used in CharacterFX). Well, it's a couple of years ago, so I can't give any guaranties.

D4NM4N(Posted 2011) [#8]
Fragmotion might work

Sung(Posted 2011) [#9]