3DS -> B3D converter - preserve child mesh info?Community Forums/Developer Stations/3DS -> B3D converter - preserve child mesh info?
| Can anyone point me in the direction of a program that can convert 3DS to B3D and preserve all the child mesh info such as position, rotation etc.|
All the tools I have looked at so far either only export as a single mesh or change the position of the child meshes to position of the overall mesh.
..and before anyone says UU3D won't do this.
Last edited 2011
| Do you use 3DS Max? |
| no |
| Post a sample .3ds file. |
| have you tried blender? |
| tried but can't get the B3D plugin to work |
| Importing 3ds often results in "exploded" children, they are moved away from their position somwhow. Ths is usually caused by some pivot offset imcompatiblities in the way 3ds max works.|
You may however export them with children in CharacterFX, at least I remember so. If they load correctly, they should also be exported correctly. I successfully imported multi-children 3ds and animated some of the children in a rotate/move/scale way (vs. the bones animation normally used in CharacterFX). Well, it's a couple of years ago, so I can't give any guaranties.
| Fragmotion might work |
| Milkshape |