| Hello all.|
I will try an explain this the best i can.
I am modeling a number of objects with blender for a game, because all of the objects are relatively simple i am creating them all in the same scene. What i am having problems with is when i export an object, it sets its center to the world cords of 0,0,0 in blender, so when i use the object in b3d it rotates around an invisible point. Is there a way to export objects with their local cords or do i have to position each object at 0,0,0 before i export them from blender?
hope this makes sense.
Cheers : )