3DS MAX (6) ShadowsCommunity Forums/Developer Stations/3DS MAX (6) Shadows
| Hi, Been a while since I posted here. Hope one of you gurus can help. |
I have say, a cube sitting on a flat plane. There is a light source that casts a shadow onto the plane....and that's the entire scene.
I need to save the rendered image as a transparent PNG but here is the trick...and not sure it's possible. I want only the Cube, and the shadow to render. I do not want the plane.
I then need to import the PNG into FLASH (CS4) ....and want to retain the actual 3d shadow cast by max. I do not want a flat 2D shadow?
| I'm not sure how to export images in Max (try the manual for that one) but for your shadow you'll need a shadow catcher material on the plane. |
| Ahhhh will look into that.|
As for exporting, pretty easy. Once you render,...the options are in the output window.
| Ok, its real simple.|
In the material editor, pick a blank mat and click the "Get Material" button.
Then double click "Matte/Shadow" from the list.
Then just apply that material to the plane.
Hope that helps.
| Yep. Icecap, just did that myself. Seems the above suggested method does not relate to max. Either way, I now have 3d Shadows in flash....Cast from my pre-rendered 3d objects!|