B3DViewer 3

Community Forums/Developer Stations/B3DViewer 3

Filax(Posted 2008) [#1]


Hi guys !

Can you tell me if the app work correctly ?, and if you get problems
or bugs with anims and objects loading(freeze etc), tell me (gfx card, processor, os) :)

See ya :)

Link :
http://www.blitzbasic.com/toolbox/toolbox.php?tool=225

Screen :







Tachyon(Posted 2008) [#2]
Wow, it looks very nice! I will be getting into 3D on my next project and will probably require this. <bookmarked>


QuickSilva(Posted 2008) [#3]
Nice! Is this BMax or B3D?

Jason.


Filax(Posted 2008) [#4]
Bmax and maxgui :)


big10p(Posted 2008) [#5]
Looks good. What are you using to render the 3D?


Filax(Posted 2008) [#6]
The blitzmax B3D SDk :)


IPete2(Posted 2008) [#7]
Filax,

This looks like fab work as always - any signs of an .fbx exporter?

I would also vote for the addition of being able to load separate animation sequences into a T-posed character so that I could check these out. It would be great to have an expandable array of animation slots so we could load all of them (one into each slot) and then check each one after another and check blending speeds between any two animations.

IPete2.


QuickSilva(Posted 2008) [#8]
Filax, just a quick question. When using the B3D SDK can you recreate your great looking pyramid scene pictured above complete with the bloom effect that your original had?

Would you recommend the B3D SDK for use with Bmax?

Jason.


Filax(Posted 2008) [#9]
QuickSilva : When using the B3D SDK can you recreate your great looking
pyramid scene pictured above complete with the bloom effect that your
original had?

Of course you can!, B3D Sdk is identical to blitz3d, except some commands
and some bugs :) But it's a good product, and the executables are more
speed due to the bmax asm compilation.

IPete2 : It's not a bad idea :) i'll try.


IPete2(Posted 2008) [#10]
Filax,

cool - it could be very useful.

IPete2.


Al Meyer(Posted 2008) [#11]
"except some commands and some bugs :) "

I would like to know what bugs is. Is it possible to put here. Im coding in SDK now and really like to avoid this bugs. Nice work on B3D Viewer.

Cheers