PhysX wrapper 1.2 - Soft Body demosBlitz3D Forums/Blitz3D Userlibs/PhysX wrapper 1.2 - Soft Body demos
| http://files.swargo.com/render/Soft_Bodies_new.rar |
It is collection of demos which shows features new wrapper. Wait PhysX wrapper version 1.2 very soon. It is desirable to test on errors and to inform me.
Questions? - http://rubux.swargo.com/
| Ah i waited for something like that:D|
I love the cloth features of the wrapper!
| Works perfect here. Great work on this wrapper. |
| Genius piece of work! |
| Slick!!! |
| Nice. Will probably purchase sometime soon. |
| I was wondering whether this handled models with several vertices at the same position correctly. For example: a standard Blitz3D cube has 3 verts at each corner. Or does the mesh need to be fully welded? |
| Imagine Lara Croft with soft boobies LOL |
All works perfectly. Soft bodies differ from cloths. If some vertices are in one place they there remain.
Render can give the test version of wrapper and the description of creation of soft bodies.
| To Proger or Render: Please can you tell me if the Character Controller have been implemented in the wrapper?|
| Will you be also able to create joints between soft bodies in the new version? |
| angel martinez,|
PhysX Character Controller at the current time it is not added. For the control of the character you can use following functions:
pxKinematicSetPosition(body%, x#, y#, z# )
pxKinematicSetRotation(body%, pitch#, yaw#, roll# )
pxBodySetFrozen(body%, stat% )
pxBodyAddForce(num%, vx#, vy#, vz#, mode% )
pxBodyAddLocalForce(num%, vx#, vy#, vz#, mode% )
pxBodySetLinearDamping(body%, linDamp# )
pxBodySetAngularSpeed(body%, ax#, ay#, az# )
pxBodySetLinearSpeed(body%, lx#, ly#, lz# )
You can add a core (a rigid body) to a soft body. Then you can create the joint between core and other rigid body.
Please, write your questions here: http://rubux.swargo.com/?module=forum !!!!