What automatic terrain creation apps are there?

Community Forums/Developer Stations/What automatic terrain creation apps are there?

puki(Posted 2007) [#1]
I have T.ED.

However, I don't want to make a terrain myself.

I want something that I can push a button and it goes off and makes me a terrain and, if I don't like the result, I just let it make another for me - no faffing about raising and lowering terrain and texturing it by hand.

The crucial factor is whatever it produces has to load and work in Blitz3D.

I know about packages like Bryce and Terragen. However, can you export stuff from them and load into Blitz3D and it looks pretty much the same?


Can I have this in Blitz3D?

I know you can spend months hand-making it in T.ED, but I want to just push a button and have it.

Rob Farley(Posted 2007) [#2]

Then you'd just have to write something like:

To do the texturing and shading.

Amon(Posted 2007) [#3]

puki(Posted 2007) [#4]
Can I import into Blitz3D?

RifRaf(Posted 2007) [#5]
i posted an automatic heightmap to colormap package in the Blitz toolbox some time ago, its in the terrain section.

While the latest version has crude "random heightmap" functions its not intended to replace any software that was designed for terrain generation. This is for the colormaping and lightmapping of a heightmap.


Doggie(Posted 2007) [#6]
Puki, Have you tried WalMart?


Gnu(Posted 2007) [#7]
Hang on Puki. I'll see if I can whip up a terrain for you.


Here's the test image.

D4NM4N(Posted 2007) [#8]
Puki, you can generate autoterrain in ted (which i know u have :) with the aid of randomly generated worldmachine(free) R32 RAW maps (or any 'plasma' noise fractal generator that exports .bmp or .jpg).
Then use the autotexture tools to (for example) create stone on any slope between 30' & 90'. Things like paths, beaches etc can be generated with a simple black and white alpha filter import.
It literally takes minutes with a bit of practise and the export in b3d looks exactly as it does in ted.

puki(Posted 2007) [#9]
It literally takes minutes with a bit of practise and the export in b3d looks exactly as it does in ted

How come nobody has handed over any terrains then? Mon Jul 03, 2006 I requested people hand over terrains:


Gnu(Posted 2007) [#10]
They're sitting here on my hard drive. I thought you would have helped yourself by now and be larging about. Here. Go and make the next Far Cry.


puki(Posted 2007) [#11]
Mmm, will the Vue 6 terrains load into Blitz3D looking like that? I want them multi-textured.

Ah, it can export the terrains to .3ds, etc.

impixi(Posted 2007) [#12]

You can export terrain objects from Bryce 6.1 in 3ds format. However, to load complex meshes in Blitz3D, you'll need to code a custom loader that splits large meshes into chunks. If you try to render a mesh that features a large number of vertices, as would be created by the sample you linked to in your first post, Blitz3D will throw a memory access violation.

I think your best option is to write your own heightmap/shadowmap/texture/mesh-grid generation program. As you know, there's much
code in the archives to get you started. I'm afraid you're gonna have to get your hands dirty for this one, or pay someone to do it for you.

Iamhere(Posted 2007) [#13]
This one ist free and I work with it.

Here is also an english side