3DS Max - Mirror ?Community Forums/Developer Stations/3DS Max - Mirror ?
| ok, so I model Half of my object, and then use Mirror, I then have 1 complete object.|
But, when I then pull the model into Blitz, the mirrored part of the model has all its normals flipped, I have checked the normals on the mirrored part and they are all fine.
Anyone else get this and have a solution?
| Reset XForm in Max. The mesh should flip at this point. Assuming it does, select all polys and click the Flip button on the E-Poly rollout. |
| Ah that did the trick thanks m8. |
| instead of using Mirror, try using the Symmetry function. |
| Yes, symmetry will weld the verices together for you, mirror doesn't even care for your wellbeing.|
Don't support mirror.