3DS Max - Mirror ?

Community Forums/Developer Stations/3DS Max - Mirror ?

Paul "Taiphoz"(Posted 2007) [#1]
ok, so I model Half of my object, and then use Mirror, I then have 1 complete object.

But, when I then pull the model into Blitz, the mirrored part of the model has all its normals flipped, I have checked the normals on the mirrored part and they are all fine.

Anyone else get this and have a solution?

Gabriel(Posted 2007) [#2]
Reset XForm in Max. The mesh should flip at this point. Assuming it does, select all polys and click the Flip button on the E-Poly rollout.

Paul "Taiphoz"(Posted 2007) [#3]
Ah that did the trick thanks m8.

ashmantle(Posted 2007) [#4]
instead of using Mirror, try using the Symmetry function.

Dubious Drewski(Posted 2007) [#5]
Yes, symmetry will weld the verices together for you, mirror doesn't even care for your wellbeing.

Don't support mirror.