Fontext for free - Merry Christmas blitzersCommunity Forums/Developer Stations/Fontext for free - Merry Christmas blitzers
| Fontext is now free for all users. Thank you to all those that purchased it over the years. Enjoy.|
What is Fontext?
Fontext is an application for creating great looking packed bitmap fonts for 2D & 3D games. It also comes with some excellent code libraries to use bitmap fonts in your games (Blitz3D & BlitzPlus - BlitzMax library in a post below).
The Blitz3D library has some extended features including:
Save Fontext text mesh
Create clickable GUI objects
Create curved text
Fontext application and codelibs:
Plugin to create Fontext mesh directly in gile[s] (v1.36 only I think?):
If you make any changes to the libraries that others might enjoy then please share them.
| Wow thanks, very generous (shame I've got it already) ;-)|
I'll be using this for my next game for sure.
| That is very generous. A great application and library I have used for a couple of years now.|
| Yep Fontext is good. Used it for a couple years now. Was pretty easy to get some basic Fontext functionality up and running in Blitzmax, too. |
| Awesome, thanks so much! |
| thanks, |
| . |
| Thanks, it's a great product I'vs ued til now :) |
| I have always wanted this! Beaker is d best! |
| Very generous. I thank you! |
| Many thanks,|
| Very generous, thank you, and have a great christmas! :)|
| Many thanks Beaker and Happy Christamas to you too ! |
| Free font tool? You b*****d!!!|
Most generous, Beaks! ;)
| Nice, thanks Beaker! |
| Many thanks!|
| Its not just for blitz3d, i used it last week to make the fonts for my bmax game. |
| Thanks Beaker! |
| sa-weet! |
| Very nice! Thank you so much. |
| Just found this thread - much thanks to Beaker! Fontext is awesome, I'll be sure to use this. |
I wonder which is better for rendering text in Blitz 3D, the Fontext library or the SwiftGUI library.
| Purchased it years ago and enjoyed it very much.|
Very generous of Beaker to let all Blitzers have it. :-)
| The links end up at a dead page. Any Bmax source to use the fonts? |
| no they work. just tried em. |
no they work. just tried em.
Even this one : http://www.tomspeed.com/fontext/ ?
| Dead. At least the ones pointing to the BlitzMax framework to use the fonts is. |
| tomspeed.com has expired ;( |
| is it christmas in july or was the topic bumped? |
| Does anyone have these files still since all the links are dead? |
| Sorry for the delay. The files are now available again from the first post. |
| Does anyone have the BMax files? The link is dead. |
| The problem is that the one that was originally written used some low level stuff and no longer works in the current version of Bmax. I'm sure there are others out there.|
I can post the old one if someone wants to have a go at updating it.
| Beaker, I *think* it was pretty straightforward. Do you just mean the DX references in FontTextType.bmx? If so, I believe I have it working for DX.|
Can I post it?
| Of course. |
| OK, any problems let me know :|
| It's that time of year once again, so *bump*. :) |
| thanks, ill be able to use it on christmas day |
| oo I should try using FONText in BlitzMax. I've been using it for years with Blitz3D and it worked excellent; meanwhile in BlitzMax the Max2D text commands are great for my needs so far, but I will probably want snazzier text eventually. |
| Merry Christmas again! |
| Wow! This is going to be very useful! Thank you. |
| I missed this 2 years ago ;) so thanks 2 years later|
| That |
Plugin to create Fontext mesh directly in gile[s]has a shiny new appeal this Christmas, so that deserves a thankyou too.
Nice one, Mr Beaker. :o)
PS: This is gonna sound scroungy in this context, but whatever happened to that fancy schmancy "dissolve" code (based on greyscale gradients, IIRC) you were playing with waaaay back in the 2D days? Did you ever end up using it something like you were planning to?
| LineOf7s - I did use it for a presentation display thing a few years back. But not really had much use for it otherwise. The problem with it for games is that you have to set your screen res in stone beforehand and then never change it, which could be a problem for distributed fullscreen games etc. There are several ways to make it more flexible but I never bothered. You are welcome to it if you want it.|
Please note that the gile[s] plugin probably only works in v1.36. I've never tried it in the newer 2.0 beta version, if anyone wants to give it a go.
| Thankyou for the offer, but apart from noting that it was an especially cool effect, I haven't yet been able to think what I'd use it for. :o) I'm just glad you did actually use it at some stage, because you were quite chuffed with it at the time and it was, after all, especially cool. |
| Did I miss a working link to the BlitzMax module? |
| The source is listed earlier. |
| Thanks, I'll turn the code into a SuperStrict module and repost.. |
| SuperStrict module (note the changes from FonText to TFonText and aFonText to TAnimFonText):|
It should work cross-platform (but I haven't tested it).
I plan on integrating it with my duct modules, and loading FonText data by using a script (quake/c-style) instead of an ini.
| wow, this looks awesome.|
uhm, Plash, you sure that works cross platform?
Did anyone test?
| doesn't appear to work on mac :) |
| This is great. I will fix the code for mac. Can I deliver the font creation tools you created with my application? (of course youll be credited wherever possible and explicitely excluded from apps license etc.) |
| Scoop! lol|
Thanks for this beaker (2 years ago lol)
| Ok it's not Christmas, but..|
Use fontext in iMiniB3d:
BlitzMax Modules Forums/MiniB3D/bitmap fonts in iminib3d
| Forgive the thread necromancy, but this post deserves a bump. People will be starting Christmas shopping soon and FONText is one of the best Christmas gifts ever bestowed upon the community. Lots of new folks here who may not know about this and the links in the first post are still active. |
| Thanks. Might come in handy. |