Fontext for free - Merry Christmas blitzers

Community Forums/Developer Stations/Fontext for free - Merry Christmas blitzers

Beaker(Posted 2006) [#1]
Fontext is now free for all users. Thank you to all those that purchased it over the years. Enjoy.

What is Fontext?
Fontext is an application for creating great looking packed bitmap fonts for 2D & 3D games. It also comes with some excellent code libraries to use bitmap fonts in your games (Blitz3D & BlitzPlus - BlitzMax library in a post below).

The Blitz3D library has some extended features including:
Save Fontext text mesh
Create clickable GUI objects
Create curved text

Fontext application and codelibs:

Plugin to create Fontext mesh directly in gile[s] (v1.36 only I think?):

If you make any changes to the libraries that others might enjoy then please share them.

Grey Alien(Posted 2006) [#2]
Wow thanks, very generous (shame I've got it already) ;-)

I'll be using this for my next game for sure.

caff_(Posted 2006) [#3]
That is very generous. A great application and library I have used for a couple of years now.

Thanks :)

GfK(Posted 2006) [#4]
Yep Fontext is good. Used it for a couple years now. Was pretty easy to get some basic Fontext functionality up and running in Blitzmax, too.

trb(Posted 2006) [#5]
Awesome, thanks so much!

slenkar(Posted 2006) [#6]

bregors(Posted 2006) [#7]

popcade(Posted 2006) [#8]
Thanks, it's a great product I'vs ued til now :)

Rook Zimbabwe(Posted 2006) [#9]
I have always wanted this! Beaker is d best!

Dragon57(Posted 2006) [#10]
Very generous. I thank you!

IPete2(Posted 2006) [#11]
Many thanks,


Pineapple(Posted 2006) [#12]
Very generous, thank you, and have a great christmas! :)


Ricky Smith(Posted 2006) [#13]
Many thanks Beaker and Happy Christamas to you too !

big10p(Posted 2006) [#14]
Free font tool? You b*****d!!!

j/k :)

Most generous, Beaks! ;)

BlitzSupport(Posted 2006) [#15]
Nice, thanks Beaker!

degac(Posted 2006) [#16]
Many thanks!
Merry Christmas!

smilertoo(Posted 2006) [#17]
Its not just for blitz3d, i used it last week to make the fonts for my bmax game.

TeaVirus(Posted 2006) [#18]
Thanks Beaker!

thelizardking(Posted 2007) [#19]

Dustin(Posted 2007) [#20]
Very nice! Thank you so much.

Dock(Posted 2007) [#21]
Just found this thread - much thanks to Beaker! Fontext is awesome, I'll be sure to use this.

I wonder which is better for rendering text in Blitz 3D, the Fontext library or the SwiftGUI library.

Barnabius(Posted 2007) [#22]
Purchased it years ago and enjoyed it very much.

Very generous of Beaker to let all Blitzers have it. :-)


MGE(Posted 2007) [#23]
The links end up at a dead page. Any Bmax source to use the fonts?

t3K|Mac(Posted 2007) [#24]
no they work. just tried em.

tonyg(Posted 2007) [#25]
no they work. just tried em.

Even this one : ?

MGE(Posted 2007) [#26]
Dead. At least the ones pointing to the BlitzMax framework to use the fonts is.

t3K|Mac(Posted 2007) [#27] has expired ;(

blade007(Posted 2007) [#28]
is it christmas in july or was the topic bumped?

gweedo767(Posted 2007) [#29]
Does anyone have these files still since all the links are dead?

Beaker(Posted 2007) [#30]
Sorry for the delay. The files are now available again from the first post.

MikeT(Posted 2007) [#31]
Does anyone have the BMax files? The link is dead.

Beaker(Posted 2007) [#32]
The problem is that the one that was originally written used some low level stuff and no longer works in the current version of Bmax. I'm sure there are others out there.

I can post the old one if someone wants to have a go at updating it.

tonyg(Posted 2007) [#33]
Beaker, I *think* it was pretty straightforward. Do you just mean the DX references in FontTextType.bmx? If so, I believe I have it working for DX.
Can I post it?

Beaker(Posted 2007) [#34]
Of course.

tonyg(Posted 2007) [#35]
OK, any problems let me know :

Beaker(Posted 2007) [#36]
It's that time of year once again, so *bump*. :)

slenkar(Posted 2007) [#37]
thanks, ill be able to use it on christmas day

jhocking(Posted 2007) [#38]
oo I should try using FONText in BlitzMax. I've been using it for years with Blitz3D and it worked excellent; meanwhile in BlitzMax the Max2D text commands are great for my needs so far, but I will probably want snazzier text eventually.

Beaker(Posted 2008) [#39]
Merry Christmas again!

GaryV(Posted 2008) [#40]
Wow! This is going to be very useful! Thank you.

Kev(Posted 2008) [#41]
I missed this 2 years ago ;) so thanks 2 years later


LineOf7s(Posted 2008) [#42]
Plugin to create Fontext mesh directly in gile[s]
has a shiny new appeal this Christmas, so that deserves a thankyou too.

Nice one, Mr Beaker. :o)

PS: This is gonna sound scroungy in this context, but whatever happened to that fancy schmancy "dissolve" code (based on greyscale gradients, IIRC) you were playing with waaaay back in the 2D days? Did you ever end up using it something like you were planning to?

Beaker(Posted 2008) [#43]
LineOf7s - I did use it for a presentation display thing a few years back. But not really had much use for it otherwise. The problem with it for games is that you have to set your screen res in stone beforehand and then never change it, which could be a problem for distributed fullscreen games etc. There are several ways to make it more flexible but I never bothered. You are welcome to it if you want it.

Please note that the gile[s] plugin probably only works in v1.36. I've never tried it in the newer 2.0 beta version, if anyone wants to give it a go.

LineOf7s(Posted 2008) [#44]
Thankyou for the offer, but apart from noting that it was an especially cool effect, I haven't yet been able to think what I'd use it for. :o) I'm just glad you did actually use it at some stage, because you were quite chuffed with it at the time and it was, after all, especially cool.

plash(Posted 2008) [#45]
Did I miss a working link to the BlitzMax module?

tonyg(Posted 2008) [#46]
The source is listed earlier.

plash(Posted 2008) [#47]
Thanks, I'll turn the code into a SuperStrict module and repost..

plash(Posted 2008) [#48]
SuperStrict module (note the changes from FonText to TFonText and aFonText to TAnimFonText):

It should work cross-platform (but I haven't tested it).
I plan on integrating it with my duct modules, and loading FonText data by using a script (quake/c-style) instead of an ini.

Trader3564(Posted 2009) [#49]
wow, this looks awesome.

uhm, Plash, you sure that works cross platform?
Did anyone test?

Robert Cummings(Posted 2009) [#50]
doesn't appear to work on mac :)

beanage(Posted 2009) [#51]
This is great. I will fix the code for mac. Can I deliver the font creation tools you created with my application? (of course youll be credited wherever possible and explicitely excluded from apps license etc.)

_Skully(Posted 2009) [#52]
Scoop! lol

Thanks for this beaker (2 years ago lol)

Beaker(Posted 2010) [#53]
Ok it's not Christmas, but..

Use fontext in iMiniB3d:
BlitzMax Modules Forums/MiniB3D/bitmap fonts in iminib3d


GaryV(Posted 2013) [#54]
Forgive the thread necromancy, but this post deserves a bump. People will be starting Christmas shopping soon and FONText is one of the best Christmas gifts ever bestowed upon the community. Lots of new folks here who may not know about this and the links in the first post are still active.

Rick Nasher(Posted 2013) [#55]
Thanks. Might come in handy.