Topology BrushCommunity Forums/Developer Stations/Topology Brush
I wonder wether it is possible to use Topology Brush by Silo for recreating the topology of an high polys model to get a low poly version, suitable for game application
If so, do you need an high artistic skill ?
Thanks in advance
| It is possible. Not sure how much artistic skill you need tho. It will definitely help, as will some technical skill. |
| Like Beaker says, it's possible, but it's not just clicky-clicky, there we go. You might end up with a model which looks good, but be worthless to work with simply because you have no proper edgeloops and nothing deforms properly. Look at wireframes of great low poly models and you'll see that the structure of the mesh always has certain characteristics. The way the polys flow, the edgeloops, splitting faces at the joints. I don't know if you'd call that artistic or technical skill, but it's a skill and you would still need it. |
| Beaker , Gabriel thanks|
As far as I understood the method is :
- The high poly model works as a solid object
- you can trace with your "pen" the new mesh
on the object
- Thanks to the topology Brush the "pen" remain alwayes glued to the model
- As Gabriel said the structure of the mesh of good low
low poly model have alwayes the same characteristics so I suppose it is a technical rather than artistic skill
that's in theory, did anyone try to do something like that ?
| I never understood what topology brush is and how it works in Silo 1.4 and 2.0|
Can someone give a mini step by step guide please or just some screenshots of the workflow?
| Oops! Thats great. I didn't know the existence of this Video in the official site...|