Tutorial:Importing Models from Blender

Community Forums/Developer Stations/Tutorial:Importing Models from Blender

Zach3D(Posted 2006) [#1]
It took me a while to find it but if you want to use models from blender, first make the models with blender3d (www.blender.org) then you can import it to fragMotion
:free version (http://www.fragmosoft.com/fragMOTION/fragmotion_087.zip)
then you can make animation with fragmotion, and export it as b3d , and the animation will work for blitz, and textures should too.

D4NM4N(Posted 2006) [#2]
great, ive been struggling with the x export (its not so good is it)

Ive been using fragmotion for a while, but is isīt better than MShape?

LineOf7s(Posted 2006) [#3]
then you can import it to fragMotion...

Cool, but what format would you suggest you import it as, since it doesn't seem to support Blender's native format?

Also, there seems not to be a free version of FragMotion as much as there's a "free to download" version - which needs to be registered in 14 days. Which is fair enough.

Zach3D(Posted 2006) [#4]
fragMotion is just animator, and creates bones too, i think its better than milkshape, you should export using .3ds, then import into fragMotion, and you can export it as .b3d, and animation works fine in blitz3d

LineOf7s(Posted 2006) [#5]
3ds - gotcha.