MakeHumanCommunity Forums/Developer Stations/MakeHuman
MakeHuman 0.9 has been realised
Is anybody using this software ?
Some years ago there was an other similar application
I would have bet on a bright future but , apparently,it failed
Honestly it lacked a lot of key features U.V mapping , nude characters only etc
MakeHuman 0.9 seems to be complete
In the future also animation will be added
An ideal solution for poor artists who can not afford to spend a lot of money to purchase from TurboSquid or ecustom made models
I suppose just a few people have skill and time to create a realistic 3d human model
What do you think ?
| Just tried it and...wow! It's really impressive, seems perfect for game use. I can see me using this a lot. |
| Looks good, but, seems a bit too high poly... I'd guess about 4K polys in those models |
| Exported a model, and triangulated it. around 10,000 polygons. A wee bit too high for in game use. Might be useful, however, for rendering 2d screens. Nice tool though. |
| Is there no polygon reduction or some polycount option? What do you think, are there external polygon reduction tools that are capable of creating useful meshes? I mean with textures intact etc? |
What does this thing do?
Is this just like a thing whereby you can just export a character - no modelling involved?
| Yeah. It gives you a character base and you basically pull slides and adjust every bit of the body. Very good stuff really, and well worked. It's just really too high poly for in game use i say :o) |
| Silo3Ds topology brush could be used to reduce the polycount. |
are there external polygon reduction tools that are capable of creating useful meshes? I mean with textures intact etc?
No. They all suck, even the XSI tool which is really good (keeps UVs etc). Characters are especially difficult to poly-reduce "automatically" because how the loops go is so important for animation. One edge wrong and the whole model becomes crap (for animation).
| ...or you may be able to import these into Poser?|
May download this to try later.
| UPDATE... they do load into Poser! |
A little too few polygons for Poser work, but by importing into Max (or other 3d modeller) you can adjust the mesh smooth and poly count either up or down.
Looks fantastic in Max btw too.
What an excellent find - thank you so much for pointing this out - I have been looking for something like this for years.
...suitable for use in a variety of applications and for a variety of purposes – marketing campaigns, advertisements, animations, graphic art, and 3D games, just to name a few.
Not sure if they know a lot about games. If they are really 10k Tris, that's a little too much IMHO. Then again, if it's around 4k, this will work fine in a few years, so you could start today and finish a game in one or two years. Simply add a "buy a new gfx card" sticker to the box, as most latest-gen engines do.
| Creature Lab and Creature Creator are still being developed and sold.|
A bit pricey.
| Yes but no updatings as far as I know|
So I suppose They were not succesful