Free Animator for Blender3DCommunity Forums/Developer Stations/Free Animator for Blender3D
| I need a free animating tool for Blender3D, the animator for Blender3D doesnt seem to be good for character animations.. or animations at all, Blender exports (.obj),(.3ds),(.x) and many more, what is a free animating tool I could use for models I export from blender? |
| Free? Dunno. Can't think of one off the top of my head.|
Excellent and ridiculously inexpensive? PaceMaker
| I think the only free one is AnimB3D, but you must first convert a .x or .3ds in .b3d|
You can do that with Decorator from the Toolbox/3D Texture Tools.
If you want to load .3ds or .x direct you must buy Pacemaker or an other Program.
| Why isn't Blender good for character animations? |
I find that Blender copes with character animation really well. Blender is kind of quirky in many ways, but creating, rigging and animating a character is actually pretty straightforward in the package.
The thing that is really missing is solid .b3d exporter directly from blender (I've been meaning to write an exporter for a long time, but I never seem to get around to it)
Right now the best pipline from Blender (for me) is:
Blender -> Ogre *.mesh/*.skeleton (Through the really good ogre exporter by Jens Hoffman) -> Unwrap 3D, Ogre importer -> Blitz3D *.b3d
| Iíve written a b3d exporter for blender if anyoneís interested,|
Its pretty complete (meshes, textures, and animations)
I release it when I fix the mirrored mesh problem, just Iíve be busy lately and havenít had time.
Anyone who know a thing or two about python exporters, blender, and matrixes, your welcome to help me fix it.
| There's a bunch of forums posts and a whole bunch of undocumented wishful thinking that indicates that there are people interested in a B3D exporter for Blender. |
I'm really interested in your blender exporter. I'm no python wizard, but if you'd like I could take a look at the exporter and see if I can contribute.
Mirror mesh problem? Do you mean orientation wise or when using a Mirror modifier?
Sorry for hijacking this tread :)
Well the orientation is also wrong right now, but thatís minor,
Itís basically acting like a mirror, the mesh is flipped. Itís probably not hard to fix, I just havenít looked in to it yet. I was going to flip the mesh in the exporter, to counter the problem but I wasnít sure about how to flip the bones.