Tokamak Question...Impact Info?Blitz3D Forums/Blitz3D Userlibs/Tokamak Question...Impact Info?
| I need to be able to detect if a Tokamak object makes a collision at or greater than a specific velocity, for the purpose of playing a one shot sound effect (spent casing sound). I'm not very keen on Tokamak past "just making it work," so I have no idea what the easiest/most effective way to do this will be.|
Can anyone help me out?
| The collision info bank returns, amongst other information, the relative velocity of the collision.|
Have you tried any collision code/demos yet to see how they work?
| No I haven't...physics engines aren't my strong point, took me forever to figure out how to just get it running in my engine.|
Could you point me to some examples that would be helpful then?