Best animator

Community Forums/Developer Stations/Best animator

Gord(Posted 2006) [#1]
Which is the best anim package( in your opinion) at a low or medium price with b3d format.

boomboom(Posted 2006) [#2]
low or medium? well what price rang is that? under $100 or under $500?

For the under $100 I would look at pacemaker, fragmotion or one of the freeware ones (blender is good if you can get your head around it)

For the under $500 I would say XSI: FND

Alienforce(Posted 2006) [#3]
Pacemaker & 3DS Max

boomboom(Posted 2006) [#4]
3ds max is hardly a medium priced option

Gord(Posted 2006) [#5]
Thanks. I have got Milkshape but never tried the animation. I considered Character Shop but it's not got b3d format. This file format thing is a real pain at times.

Matty(Posted 2006) [#6]
I prefer Milkshape's animation to Gamespace's. It is very easy to use as you simply rotate joints where you want them at each keyframe. There are a few issues with Milkshape's animation that I have never understood such as occasionally objects, for example an 'axe' being carried by a soldier, will distort and stretch in all funny directions if you rotate the bones in a particular order when creating the animation. I find this is especially the case when working with very low polygon models (<700 polygons) with a relatively large number of bones.

Pete Carter(Posted 2006) [#7]
Pacemaker is by far the best for blitz3d but for non human models like my transformers models i find it a bit easyer in Character FX but for everything else i use Pacemaker.


Rob Farley(Posted 2006) [#8]
That one is a puzzle Matty! You've just got to come out of the animation and back in again and you're fine though!

Gord, I use Milkshape for animation, my biggest bug bare with it is that you can't set up a loop or change the playback speed easily.

Red Ocktober(Posted 2006) [#9]
i think you'll find PaceMaker is a bit easier to use than CharFX... when i was looking for an easy and quick animator i checked both out, and was really sold on CharFX... until i demoed PaceMaker... i found that i could do more quickly with it...

(i'm an animating noob though, so put this view in perspective)


Paul Murray(Posted 2006) [#10]
Milkshape's ok for some animations but it doesn't support weighted vertices so organic meshes stretch and distort in a horrible way.

jfk EO-11110(Posted 2006) [#11]
For every animation tool you need some time to learn how to use it. I'd suggest to choose PaceMaker. Definitively.

Gord(Posted 2006) [#12]
Where is Pacemaker website? Thanks all.

Anatoly(Posted 2006) [#13]
I also second the opinion of it being one of the easiest. The vertex-assignment is easier than in any other alternative.