3D World Studio version 5.38

Community Forums/Developer Stations/3D World Studio version 5.38

JoshK(Posted 2006) [#1]
Patch available here:


Version history:

-added .map import

-fixed render to file crash
-fixed regkey recognition problem
-hidden lights not used in lightmap
-fixed bug where entities didn't get moved with selection rotation
-fixed some mesh lighting errors
-fixed bug where hidden meshes could still be selected
-improved startup window creation

-improved terrain texture mapping
-added terrain export in .x and .b3d
-fixed crash if invalid brush is lightmapped
-disabled texture lock on rotations, since it was unreliable
-added load/save heightmap, alphamap
-added render image and cubemap to file
-fixed crash with listboxes in terrain window
-finished the color options interface
-fixed undo bug with face properties
-ctrl+drag clone now works with all draw tools

-terrain added to file format
-terrain now uses texture splatting, instead of vertex alpha
-rotation buttons behavior changed
-terrain tool strength works per tool
-improved center cross drawing
-fixed brush properties crash
-removed lightmap compression, which was rendering black on some cards
-added terrain lighting
-improved properties dialog behavior

-fixed rotation texture mapping export problem
-fixed network stream that was accidentally left open

-fixed texture crash if non-power-of-two
-fixed .map texture alignment error
-fixed bug where undo didn't work with skew
-sped up 2D editing
-matrix properties now work on entity positions
-added entitydrawsize parameter to settings.ini
-fixed bug where entity visgroups weren't saved
-replaced shift+a shortcut with ctrl+a
-added merge
-fixed carve crash with overlapping carve brushes
-added viewrange and fade range parameters for meshes

-fixed bug where hidden meshes could still be selected
-added safety check for if lightmap resolution equals 0
-finished .fy export
-added .dbo export
-updated .map exporter
-fixed some properties dialog problems
-maps save faster
-added undo

MadJack(Posted 2006) [#2]
Good stuff.

(and you were thinking of adding a flag for whether a light casts shadows or now?)

JoshK(Posted 2006) [#3]
Yeah, that's a good idea.

IKG(Posted 2006) [#4]
What was used to create 3DWS?

IPete2(Posted 2006) [#5]
Blitzplus and opengl

Ross C(Posted 2006) [#6]
Is there any chance of a blitz3d import being added?

JoshK(Posted 2006) [#7]
If enough people need it. I recommend using gile[s] .gls right now, if you can.