Decorator cannot find Geometry of maplet???

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Happy Sammy(Posted 2005) [#1]
Hi all,

I just get used to maplet. After I create some simple map with single texture. I saved it (eg. demo.maplet) and export it as .b3d file. (e.g. demo.b3d)

Then, when I run decorator and open this b3d file, it says "Error: This File does not contain any Geometry. Please Check File and try again."
What's wrong?

Thanks in advance.

TeraBit(Posted 2005) [#2]

Could you send me the exported file? Also, try loading the .B3D file in Blitz code and seeing if it shows up.


Happy Sammy(Posted 2005) [#3]
Hi author,

I just sent an e-mail with my files to you. Hope this help.

Thanks in advance.

TeraBit(Posted 2005) [#4]
Hi Sammy,

I looked at the file. It doesn't contain any model information. I dumped the info:

File opened...
Chunk:TEXS (size=0)
Chunk:BRUS (size=4)
Chunk:NODE (size=97)
  name=C:\0TestMaplet\start.b3d 0.0 0.0 0.0
  Chunk:MESH (size=24)
    Chunk:VRTS (size=12)
      Flags: 1
      0 Verts..

So no Vertices and No Triangles, so there's something wrong with your export from Maplet.

Happy Sammy(Posted 2005) [#5]
Hi author,

I find the problems! Thanks for your hints.

In maplet, the default setting is "invisible". If we do not open some texture to play with and just use this "invisible" setting, you could get my result. No matter you export .b3d or .x . The decorator cannot the Geometry of maplet!

Thank you very much.

jfk EO-11110(Posted 2005) [#6]
Invisible means "no material" hence there is no geometry - only air! You need to use a texture.