Art-pipeline questionCommunity Forums/Developer Stations/Art-pipeline question
After testing a lot of modelers, I've come to the conclusion that Blender is the one I like most.
As a owner of UltimateUnwrap I have many fileformats to choose from, each with pros/cons.
Maybe you experts can give me some hints which format fits best: If possible I want to export multiple meshs (with a single parent) and keyframe-anims, UV-Map them in UltimateUnwrap, export this and load the result into Blitz using LoadAnimMesh (with correct Parent-Child-Relations).
If multiple meshs is a problem, I alternatively could use dummies/helpers and recreate my structure in Blitz, but I haven't found a way to create them in blender so far.
So, anyone have some hints for me?