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| I have checked out most 3d programs and as far as I can tell there are only 2 which can be used for almost everything a game designer needs.These are 3ds Max and Gamespace. Even then you need a seperate level builder.|
Am I right?
Check out DeleD.
Seems pretty good and getting better.
| Are you saying that Deled is the complete answer to all requirements? |
| Deled is a level editor, not a modelling tool |
| I think TroM may have missed something.|
Anyway, seems like the best "all in one" available to me ... Milkshape will do almost anything nowdays (including animation). Might be another good palce to look. It's cheap too.
I use Milkshape, PaintShop and Ultimate Unwrap and I am happy with the resaluts.
From the web page:
"DeleD is a 3D editor and level-editor combined into one and is specifically designed to create static objects/worlds. It unites the functionality needed to create complex 3D scenes with an easy-to-understand userinterface: learn to build worlds within the hour!
The concepts behind DeleD are simple. Draw and manipulate 3D objects like cubes, polylines, rectangles, grids, pyramids, cylinders and more. Combine them into new 3D objects and use those to create complete scenes."
The main features of DeleD are:
Exports DirectX, OBJ, B3D, Ogre Mesh, DBO
Imports DirectX, CSM, B3D, 3DS
Dynamic Undo system
Lots of low-polygon editing functions like move, scale, rotate, extrude, inset, split, hollow and more
Manipulation of objects, polygons, edges and vertices
Powerful and fast lightmapping (PRO has extended functionality)
Plugin system with various plugins available
Automatic UV coordinate generation
Support for reference pictures
Comes with 6 custom scenes, 55 prefabs, 3 reference pictures and over 50 hi-res textures
| Look at Quill 3D |
| Quill 3d seems to offer a lot for small bucks ,and the map builder is quite good, but some of Quill is a bit clunky and does not work too well.there seems to be no further development intended.( Unless someone knows better?) |
| What tools are required byside a Modeller depends on the game engine. Most game Engines use their very own Level Editors. Level Editors usually are written for a game engine, not the other way!|
It's simple to write a Level Editor if you know how the engine works, how it will handle things.
Personally I developed the Editor and the Engine parallely. If I add a feature in the engine, I just add a gui section that would allow the editor to make use of it, to set the parameters for it. So it's a good idea to make the gui expandable.