Query - Milkshape exporter offsets models x,z pos

Community Forums/Developer Stations/Query - Milkshape exporter offsets models x,z pos

Matty(Posted 2005) [#1]

In one of my programs I export a mesh using the directx exporter code from the code archives, which exports it fine and when I load it back into the game it does so correctly as well. However when I convert the directx into a ms3d (milkshape format) model using lithunwrap and then export it as a b3d file from milkshape the model does not load in the correct location. The model seems to be offset somewhat from its original position.

Does anyone have any suggestions for how I might go about correcting this issue?

Matty(Posted 2005) [#2]
Just worked out how to fix it:

export as 3ds and then in blitz3d use "loadmatrix" with the default value as specified in the docs for use with .x files not .3ds files.

Now - I wonder if it is possible to lightmap a 3ds file with giles?

Alienforce(Posted 2005) [#3]
Yes, you can lightmap 3ds with giles.