Community Forums/Developer Stations/HELP MY TERRAINS!

Baystep Productions(Posted 2004) [#1]
Any ingame .b3d exporters? I'd like to export my level by merging all the meshes and saving it so I can lightmap it. Any ideas?

jfk EO-11110(Posted 2004) [#2]
check out the code archives, "SaveB3D". But keep in mind, if you want to add meshes together, you should not use Entity-Commands on them before. So use POsitionMEsh instead of PositionEntity and PaintMEsh instead of EntityTexture (and LoadBrush instead of LoadTexture).

If you already used the PositionEntity Command, you can store its location, then PositionEntity it to 0,0,0, then POsitionMesh it to the previous Location. The same goes for ScaleEntity and Rotateentity, but you have to do the 3 suckers in the right order! (don't remember how it was, just try)