ZBrush?Community Forums/Developer Stations/ZBrush?
| Anyone know this piece of software?|
I have no idea my self just found it!
| i heard about it - but it is expensive :-/ |
ZBrush 2 for Windows single-user-license: $489 (USD)
EDIT: Oops, stupid me :P. I thought you wanted to know how much it costs :)
| I mean: Has anyone tried to work with it?|
Is it any good?
| it's been in the CG news alot the last year or so. i've not tried. yet. but there's a forum for it on CGTalk.com that probably has alot of UI discussions. there's alot of people getting it and learning how to use it. both as a standalone, but also in pipelines with other modelers.|
as for "Is it any good?", it's probably the best at what it does. which is why companies like WETA are using it.
| I have it. To get a good view of it, go to http://www.zbrushcentral.com |
| if you want to create 2d stuff it is nice.|
for 3d stuff: wrong app as it is a 2.5D app ( takes 3D data and creating 2D stuff with it etc )
| We have one license here at work... great for doing organic stuff and normal maps, but it does have a problems also. I have not used it much personally so my experience with it is limited. So far LW fas been enough for everything, although we are eyeballing Modo as a possible replacement for LW.|
| err dreamorama. z brush is ideeal for doing organic 3d work. I have seen some pretty amazing stuff done with it so far. Its mainly for really high poly work though, so you can make normal maps for your games if like.|
Apparently it is a bit awkward to use though
| yep, totally agree. I have it purchased, and don't like the UI, and how it works. but for normal maps, it kickass. :)|
Even though, I probaly will prefer to do the hi res version (ending touches only; no one would convince me use other thing than wings or any other mirai like modeller for the 90% of the proccess)and the normal map final generation thing inside of Max(7), for what i have seen in that video tut. Heck, so simple and flexible...
| Dreamora, you are wrong. You can do great 3D characters. High poly and even low poly. |