pipeline>masking with a map?

Community Forums/Developer Stations/pipeline>masking with a map?

msx123(Posted 2004) [#1]
Hi guys,

We´re working in a project using max and the b3d pipeline...

we´re trying to get a b&w map to mask between two other maps in blitz3dbrush in max...

Here´s an image of the problem:

The funny thing is that the "custom world" in that image, is compiled with the previus release of blitz, but with the new one I get the same result of the b3d pipeline viewer inside max...

This may be an issue of the b3d pipeline and not blitz, if its so, i apologize for bringing it here...

thanks in advance...

Rob(Posted 2004) [#2]
www.playerfactory.co.uk - click the forums link and you'll get to the pipleine forum.

Also, I believe blitz's blending behaviour has changed recently - but the original effects should still be possible...

Ice9(Posted 2004) [#3]
apparent their was a bug(feature) in blitz that allowed
nvidia cards to do what is being done in the viewer.
The bug was removed in a newer version which is probably
the version you are using with the custon world.
In the latest version the bug was put back in by request.

I just wonder which cards the feature won't work on.

You can also look at the version history of blitz3D to
see the bug being added back.

msx123(Posted 2004) [#4]
Thank guys,

Bloodlocust, i´ve tryed there too, but no response yet :(

Arbitrage,I have an ati radeon9600, and as i said in the previous post, the image on the right is compiled in 1.86, but in 1.87 i get the same as in the viewer...

anyway thank you for taking the time :)