Shlim Shady .03 with bugfixesCommunity Forums/Developer Stations/Shlim Shady .03 with bugfixes
| Just uploaded the latest Version. Some bugfixes: Position merged Mesh correctly, alert window size fits text lenght, and most importantly: Compiled with 1.87, that has optimized Types memory release. A map that took 1450 Secs when compiled with Blitz3d 1.85 finishes now in the new version after 511 Secs. Also added an Option for Navigation speed.|
| Oh, wait a minute! I just tested it with Blitz3D 1.87 and all of a sudden the mesh became totally invisible :/. Found the bug and uploaded a version that should produce 1.87 compatible meshes. If you had a black screen and wondered why then try this latest version.|
(BTW the bug was: I accidently set the blending mode in the Brush chunks of the file to "2", which kind of worked with Blitz3D 1.85, but no longer with 1.87. Now it's set to 1, that should work correctly)
| I think you ought to change the name to "Jim Dandy"|
But I'm at a complete loss as to why I think that.
It just keeps popping into my head everytime I see the name Slim Shady.
| I eighter don't know hy. Guess that's one for real english speaking people?|
I choosed Slim Shady because Shady suggests the existance of shadows, and slim says, it isn't such a killer app.