lowpolymodelling: tris or quads?Community Forums/Developer Stations/lowpolymodelling: tris or quads?
| hi everybody,|
since i'm new to blitz and new in lowpoly-modelling this question sounds a bit noobish - sorry for that...
is it better to use quads in lowpoly-models or should i better avoid them and use only triangles to form the shape of a character?
i mean ok in a sense of: display problems / speed...
| A quad is 2 triangles. Makes no difference. |
| 3D card can only eat triangles; if you model your models using "quads" it will be converted to tris in the end (when Blitz sends the stuff to the GPU). So if you have 1000-quad model, you actually have 2000-triangle model there :) |
| i understand question. alot of people use quads. it is faster. but i don't leave it quads. i start with quads. then i start splitting. helps me to figure out problems with bad mesh deformation. can get slow at the end, but i think the model quality improves. |
| The decision is no decision really, since choosing to use quads when modeling will still result in a triangulated model in Blitz. I tend to use quads because the mesh stays cleaner and easier to work with, but ultimately it makes no difference so don't sweat it. |
| So long as you keep your mesh fairly well ordered so the lighting looks nice on it. |
| It's been mentioned, but one of your steps in modeling should be to convert it from quads to tris to make sure your edges are turned properly.|
3d games are all tri's.
| thanks @all,|
this was exactly what i wanted to know...
in order to keep my meshes clean and organized i normally combine both tris and quads - like joe...
but its good to know that a 3d-card only eats tris ;)