Complete solution for making all games !

Community Forums/Developer Stations/Complete solution for making all games !

Kornflex(Posted 2004) [#1]

Cosmos Creator Features :

Full 3D editing environment including a very powerful modeler
Over 60 primitive 3D objects (including lines, spheres, boxes, stairs, gears, arches, etc.)
Over 50 3D object alterations (bend, twist, taper, etc.)
Over 60 built in 3D object animations (rotate, move, scale, key frame, color change, etc.)
Royalty Free distribution
Vertex and Pixel Shaders
Character animation, including key framing
Create stand alone executables or screen savers
Skinning and bones
Procedural Image creation for 2D menus or 3D textures
Texture creation by mixing and blending 166+ procedures each one with an infinite number of possible settings
2D geometry drawing including Line, Polyline, Arc, Circle, Ellipse, Spline, Rounded Rectangle, Polygon, Star, Triangle
Infinite 2D pen adjustment including the adjustment of Width, Density, Skipping, Hardness, Pen Shape, and Line type
Gradient Color Editor
Grid, Object Snapping, and Grid Snapping
Extensive 3D object settings, including opening, thickness, etc.
Axis transforms for easy object Moving, Scaling and Rotation
Shape Editor to edit the “shape” of animation, selections and objects
Objects selection by window, circle, polygon, inside, outside and crossing
Point, Spot, Directional and Ambient Lights
Cameras and camera animations
Lens Flare
Gravity objects
Level of Detail
Light Maps
3D Boolean operations
Real time physics with rigid body dynamics
Atmospheric currents (wind, water, etc.)
Single or multiple 3D views of the scene
Lisp scripting language including more than 225 built-in functions
Built in script editor
C++ interface to 3D scenes and 2D menus, via a linkable library
Particle Systems (planer and point)
Explosion animations
Reference object copies
3D Sounds
Unlimited Undo/Redo
Full clipboard support (Cut, Copy, Pasting)
Shapeable object selections
Bump Mapping
Collision testing for all object types
Player selectable objects
Image pushing for fast terrain creation
Mesh simplification
Texture Blending
Vertex Coloring
User pickup-able objects (inventory)
Scene Reports
Object, Face, Edge, and Vertex Editing.
Scenes may be “Played” directly in the editor without creating a .RWD first
VCR like commands for game play
Asset Browser
Easy 3D tree creation (the kind of trees with leaves)
Frustum, Bounds, Tree, and Distance Culling
Material and Object Opacity
Automatic UV Wrapping (Planar, Face, Box, Sphere, Shrink Wrap, Cylinder, Cylinder Capped, XYZ to UVW, Object Defined, and Face Center
UV Editor for manual manipulation of WV mapping
Reflection Maps
Powerful object grouping tools, including drag and drop in and out of groups.
Extremely compact user files
W and Z buffer support
Object helpers ID and Distance

+ Network support !


cermit(Posted 2004) [#2]
Oh, pretty complete list i guess.. i think i take a look on the homepage :D

darklordz(Posted 2004) [#3]
run the demos and see for yourself. they suck. this has been n offtopic before...

Kornflex(Posted 2004) [#4]
Hum very strange, TY darklordz.

I see some demos (from the full install package) and they are not bad. i Mean with the new version.

So the price it's not fair 2,214.50 euros :-)


sswift(Posted 2004) [#5]
I downloaded the eclipse one with the penguins and there were all sorts of rendering errors. It was clear there was supposed to be some ice and/or paths visible, but I couldn't see them.

Oh and the eclipse game is pretty neat. The controls could use some work... you seem to get stuck on stuff a lot, but maybe that's cause I can't see the ice texture and there's no sliding on walls. And I couldn't seem to pick up some items and put them in my inventory, like a compass. But still, it was a neat game. It's like a mini adventure game. You read some stuff, and find the items you need to get to a party. Pretty neat.

Kornflex(Posted 2004) [#6]
I have this problem before too. I think he have problem with Directx9b when you start him for first time :)

I DL the Full install package and all demos/samples are working well.


Edwin SI(Posted 2004) [#7]
I actually own this (free since i wrote some tuts on it) and all i can say is that it's really nice.
Can't compare it to Blitz since it works quite differently, but it's a nice tool nonetheless.

Doggie(Posted 2004) [#8]
For $100 I might've considered it. At $500 for the top of the line edition it was abysmally overpriced. At $2,500 it's nothing but a huge joke.

JoshK(Posted 2004) [#9]
I guess all they need is one sale.

Red Ocktober(Posted 2004) [#10]
DarkLordz... come on man...

they suck

how old are you...

I've looked at this a while back... the one thing i saw was theat the demos weren't to stable... crashed on a few different machines i tested em on...

... haven't been back there since.

it did seem like quite a collection wrapped up in one development tool, for a low price...


Ice9(Posted 2004) [#11]
The art in the demos look great but I don't see a anything
that couldn't be done in blitz. It seems like all it does
is walkthrough creation or games like Real Myst. Yes I would buy it if it were around $100.00 but it's not worth

jhocking(Posted 2004) [#12]
Having worked with a number of those sorts of GUI development environments, I can say emphatically that I would not use that, even if it were free. These sorts of tools are a great way for designers and 3D artists to quickly prototype ideas or create short interactive pieces, but they are typically very poor for managing the complexity of a full game.

Falelorn(Posted 2004) [#13]
Ill stick with blitz, its not limited.

That product appears to be limited. Good for prototypeing tho.

Zenith(Posted 2004) [#14]
Haha, your right halo -- there's gotta be atleast one desperate stupid rich (whether by his fathers visa or his own) kid who finds it

Crawdad(Posted 2004) [#15]
Makes me glad to have Blitz and Lightwave the best of both worlds.

Zmatrix(Posted 2004) [#16]
I had it, but I sold the license.
It does shaders ,stencil shadows and physics with no code. all from the editor.

didnt seem ready for game prime time yet to me.
I loaded one of my cshop levels and the exe was close to 14 meg.
didnt seem to be any way to manage external media...everything got stuck in the EXE.