Exporting using Character Studio

Community Forums/Developer Stations/Exporting using Character Studio

LuiSoN(Posted 2004) [#1]
Hi, i modeled a mesh in 3D Studio MAX and I use a biped to apply animation.
But great was my suprice when i exported the animation to 3DS format. :S
The Skeleton was moving but the mesh isn't.
Please someone help me, i need export this animation for my game.

Gabriel(Posted 2004) [#2]
the .3ds format is ancient, and doesn't support any kind of skeletal animation. You'll need to export to b3d format using either B3d Pipeline or Ultimate Unwrap ( my preference. )

Rob(Posted 2004) [#3]

This is the Blitz3D plugin for max. B3D file format is superior. You need to use Biped with SKIN, not physique ans physique is not supported.

LuiSoN(Posted 2004) [#4]
10x, but i have another problem; the b3d viewer shows me my B3D Model with Animation; but i cannot use the "Animate" blitz's function.
Who can i animate this exported B3D Model?

jhocking(Posted 2004) [#5]
Make sure to use LoadAnimMesh to load the model. If you use LoadMesh the model won't have any animation.