Exporting using Character StudioCommunity Forums/Developer Stations/Exporting using Character Studio
| Hi, i modeled a mesh in 3D Studio MAX and I use a biped to apply animation.|
But great was my suprice when i exported the animation to 3DS format. :S
The Skeleton was moving but the mesh isn't.
Please someone help me, i need export this animation for my game.
| the .3ds format is ancient, and doesn't support any kind of skeletal animation. You'll need to export to b3d format using either B3d Pipeline or Ultimate Unwrap ( my preference. ) |
This is the Blitz3D plugin for max. B3D file format is superior. You need to use Biped with SKIN, not physique ans physique is not supported.
| 10x, but i have another problem; the b3d viewer shows me my B3D Model with Animation; but i cannot use the "Animate" blitz's function.|
Who can i animate this exported B3D Model?
| Make sure to use LoadAnimMesh to load the model. If you use LoadMesh the model won't have any animation. |