Exporting to .B3D from gile[s]

Community Forums/Developer Stations/Exporting to .B3D from gile[s]

Kozmi(Posted 2004) [#1]
Ok, This is another one of my stupid questions here, But here it goes!

How do you get your .B3D level once exported from gile[s] to bring up the Lightmap with it? I was under the understand
and all that once you export a level and/or scene from
gile[s], That when you go to load in the scene into Blitz3D
that the lightmap would automatically load in with the scene?!? For one thing... Yes I do have the lightmap in the same directory along with all the media files related to the scene or level as you will.. And also the .bb source code file too! My level comes up fullbright without lightmapping when loaded into Blitz3D! When I export to .X format instead, The scene and/or level comes out just fine!
am I supposed to apply the lightmap to the .B3D scene after it is loaded into Blitz3D? Any information would be great!

Thank's Guys!

Shambler(Posted 2004) [#2]
Do you have the latest Blitz Update? I had the same problem and it was because I hadn't downloaded 1.86.

JaviCervera(Posted 2004) [#3]
Yes, that's because Gile[s] exports the lightmap with the texture blend mode 5 (Modulate2X), which is only supported on 1.86.