Somebody explain this??

Community Forums/Developer Stations/Somebody explain this??

Skitchy(Posted 2004) [#1]

Since when did Blitz support .map and .wad files?
Obviously (as this has a Blitz specific option) it works with Blitz but if you look closely you'll notice in the small-print
Converting from MAP to final level may require compilation in tools such as WED, Hammer, etc, which either accompany the game or game engine software, or which are available freely.

So... hmmmmm...

Shambler(Posted 2004) [#2]
It's marketing hype =)

Btw this plugin is not made/supported by caligari it's a 3rd party utility.

Had enough of buying modelling programs only to end up being a beta tester ;)

Beaker(Posted 2004) [#3]
They are basically saying that you can make BSPs (from MAPs) for Blitz. Why you would want to spend $50 todo this in GameSpace is beyond me. You would have to compile it in a proper level editor afterwards anyway.

I think their descriptions are often misleading.

MadJack(Posted 2004) [#4]
Be wary of Caligari.

Kornflex(Posted 2004) [#5]
You can export to .B3D too look the shoot :) I exporting in .B3D and he working well.


Skitchy(Posted 2004) [#6]
Yes, there's a button, but what does it actually do if you press it? You'd probably need to compile the .map afterwards anyway = $5000 for Q3Radiant :/

Kornflex(Posted 2004) [#7]
In my case, i building my scene/level. When i export it's he produced for me my .B3D file.

For checking it's, i use Gile[s] and i find all elements in.


Skitchy(Posted 2004) [#8]
Oh, okay :) The 'map file name' and 'wad file name' text fields are just a bit mis-leading.
I though GameSpace had .b3d export built in though?

Kornflex(Posted 2004) [#9]
Yes Skity Gamespace 1.5 can export in .B3D and i agree with you for the Level exporter's Window can make us a little confused.


Dreamora(Posted 2004) [#10]
how about import a .map in hammer and compile it with ZonerTools?

-> Free BSP

Gabriel(Posted 2004) [#11]
Except that ZonerTools produces HalfLife bsp's and Blitz can't read those.