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Download it. Figure out "In simple terms"
how setting up animated models works then explain "in simple terms" how to do it.
It looks like a nice piece
of software at an attractive price but confusing.
Accurately converts geometry and basic material properties such as color, transparency, index of refraction, UV texture coordinates, etc. Does not convert other file format features such as lights, cameras, animation sequences, etc. unless otherwise noted.
Haven't tried it but from the blurb it look like it doesn't support animation !
| Did you read this part? www.micromouse.ca/avatars.html |
Gives me the impression you could easily rig a model
for animation much like what I'm expecting to do with
PaceMaker. Only I hope PaceMaker is going to be a lot
easier to get to grips with(though I'm sure it will be from what I've seen so far)
| oops ! - Yes this product does support animation and 'auto-rigs' a multi-mesh model. You need to create a seperate mesh for each body part and then load them in individually mapping them to a bodypart.|
Sounds very good but the downside is that it only does mesh hierarchy animation - no bones ! Thats ok if those are the type of models your using but I think that skeletal animation opens up so many more possibilities and single mesh models usually look much nicer when animated without that 'segmented' look.
PaceMaker will work in a similar way but with single mesh models and skeletal animation allowing you to create the joints individually or an entire skeleton which can then be tweaked to fit your model. It will be very easy to get to grips with - even I can do it !