b3d pipeline problemCommunity Forums/Developer Stations/b3d pipeline problem
| i have problem with pipeline, i cant export animations with morphing and other problem is export bones the animation is incorrect |
| I don't use B3D Pipeline so I probably cannot help you any. Just want to point out you probably should be more specific. It's really hard to diagnose and then fix a problem if all the information you give is that you "can't" and that the result is "incorrect." |
| You might want to try: http://playerfactory.proboards25.com/ there is a special B3D pipeline forum. |
| ok and sorry i am spanish and my english is bad|
if i export bone or morph animation with b3d pipeline the animation are bad, i see the animation but is no animation i see in 3dsmax
| One thing to check: You need to add all the bones in the character's hierarchy to the skin modifier (even if they do not directly influence the skin). |
Not sure why a morph animation would be wrong...
Do you have a small sample max file you could send me?
| Don't you need to add a "morph" user properties? |
| Yeah, you have to add a "B3dMorph" user-defined property, but I understood from the email that the morph animation was wrong (as opposed to not exporting). Maybe that's it though...|
| the animation is a example of 3dsmax:|
C:\Archivos de programa\3dsmax5\scenes\Characters\Complete\Dragon_Character_Rig.max
this example use a skin modifier
| Thats a link to your HD David, we can`t access it.|
You need to upload the .max file to some webspace and post the link to it.
If you don`t have any you can get free webspace all over the place, do a search in google for "free webspace"