gile[s] version 1.1 is out!

Community Forums/Developer Stations/gile[s] version 1.1 is out!

fredborg(Posted 2004) [#1]
Hi fellas,

Just a quick note to tell you that version 1.1 of gile[s] is out.

Here is a list of changes and additions:
- Render Engine Optimisations (2-10 speed increase on average, but up to and beyond 50 times on some scenes)
- Registration System Changed
- OBJ importer. Courtesy of Lee Page
- Clone Model Fix
- Remember Window Position
- Remember File Paths
- Toggle Forced VRam for lightmaps
- Clear Vertex Colors
- Fix of LWO loader
- Sort model list by name or type
- Cube map support + cube map renderer
- Merge lights with gls files fixed
- Preferences moved to seperate window
- AC3D importer fixed
- Model Editing fixes
- User definable shortcuts
- Extended lightmap parameters!
- Vertex Lighting no longer forces Vert. Color flag

So head on over to the gile[s] website and get it, and drop by the forum to see what's going on :)

Have fun!

Pepsi(Posted 2004) [#2]

Shambler(Posted 2004) [#3]
*Heads on over ;)

Yup thats definitely a faster render =)

Mustang(Posted 2004) [#4]
Coolness - my weekend is ruined once again [if you ask my wife..] :P

Beaker(Posted 2004) [#5]
Excellent. Nice new cubemap stuff.

fredborg(Posted 2004) [#6]
Update 1.1a is up...Should fix minor issues :)

Mustang(Posted 2004) [#7]
Update 1.1a is up

You mean 1.1c? :)

fredborg(Posted 2004) [#8]
You mean 1.1c? :)
Nope, I mean 1.1d :D

fredborg(Posted 2004) [#9]
Err...make that version 1.11 :D

Ross C(Posted 2004) [#10]
That what i call an update...version D

MadJack(Posted 2004) [#11]
Now if there was just a Lightwave scene importer...

Beaker(Posted 2004) [#12]
But there is.

TeraBit(Posted 2004) [#13]
Is there? Where? The .LWO importer is Geometry only (I know I wrote it).

Problem with Lightwave is the Scene is a different file (.LWS) from the objects (.LWO) and is ASCII as opposed to the binary form of the .LWO files.

That being said, it's easy to import basic positioning, it's heirachal animation that is a pain.

fredborg(Posted 2004) [#14]
Hey Lee :)

Have you got some specs on the LWS format? Might give it a go, as I can walk around animation it shouldn't be a big problem to add it :)

Beaker(Posted 2004) [#15]
Oops, my mistake. Didn't realise there were other formats.

TeraBit(Posted 2004) [#16]
@Fredborg -

Yes I've got the docs around here somewhere... I'll post a link when I find them..

By the way, did you want the new .LWO loader from the latest Tattoo version. It uses the Tesselate stuff you did and can handle polys of up to 1024 points and even ignores skelegons and the like! It's not as well tested yet though!

fredborg(Posted 2004) [#17]
That would be great!

Mustang(Posted 2004) [#18]
Have you got some specs on the LWS format?

All you need:


TeraBit(Posted 2004) [#19]
Ah yes there it is :)

Ok, I'll send it on over some time this evening.