gile[s] version 1.1 is out!Community Forums/Developer Stations/gile[s] version 1.1 is out!
| Hi fellas,|
Just a quick note to tell you that version 1.1 of gile[s] is out.
Here is a list of changes and additions:
- Render Engine Optimisations (2-10 speed increase on average, but up to and beyond 50 times on some scenes)
- Registration System Changed
- OBJ importer. Courtesy of Lee Page
- Clone Model Fix
- Remember Window Position
- Remember File Paths
- Toggle Forced VRam for lightmaps
- Clear Vertex Colors
- Fix of LWO loader
- Sort model list by name or type
- Cube map support + cube map renderer
- Merge lights with gls files fixed
- Preferences moved to seperate window
- AC3D importer fixed
- Model Editing fixes
- User definable shortcuts
- Extended lightmap parameters!
- Vertex Lighting no longer forces Vert. Color flag
So head on over to the gile[s] website and get it, and drop by the forum to see what's going on :)
| hooah! |
| *Heads on over ;)|
Yup thats definitely a faster render =)
| Coolness - my weekend is ruined once again [if you ask my wife..] :P |
| Excellent. Nice new cubemap stuff. |
| Update 1.1a is up...Should fix minor issues :) |
Update 1.1a is up
You mean 1.1c? :)
You mean 1.1c? :)Nope, I mean 1.1d :D
| Err...make that version 1.11 :D |
| That what i call an update...version D |
| Now if there was just a Lightwave scene importer... |
| But there is. |
| Is there? Where? The .LWO importer is Geometry only (I know I wrote it).|
Problem with Lightwave is the Scene is a different file (.LWS) from the objects (.LWO) and is ASCII as opposed to the binary form of the .LWO files.
That being said, it's easy to import basic positioning, it's heirachal animation that is a pain.
| Hey Lee :)|
Have you got some specs on the LWS format? Might give it a go, as I can walk around animation it shouldn't be a big problem to add it :)
| Oops, my mistake. Didn't realise there were other formats. |
| @Fredborg - |
Yes I've got the docs around here somewhere... I'll post a link when I find them..
By the way, did you want the new .LWO loader from the latest Tattoo version. It uses the Tesselate stuff you did and can handle polys of up to 1024 points and even ignores skelegons and the like! It's not as well tested yet though!
| That would be great! |
Have you got some specs on the LWS format?
All you need:
| Ah yes there it is :)|
Ok, I'll send it on over some time this evening.