B3D Pipeline QCommunity Forums/Developer Stations/B3D Pipeline Q
| its getting weird and weird... one by one probs coming - before, i prepare everything includig lights in max scene but i export it, there was nothing in my B3D progs... now, the mesh with bones animated, can't be export into my B3D... it just show u the static mesh and the bone animate themself... weirdo - i think something goes wrong with the exporter (but its OK before) |
| i know now... its because of scene root - but for the latest version, scene root will auto-thick... how to prevent this |
| With v0.5 I tried to make it impossible to ouptut a file with multiple roots by auto-checking the scene root option when necessary. However, the auto-check is flawed because it doesn't take into account all the export options - sometimes it is checked when it doesn't have to be. This is fixed in v0.6 (coming soon).|
I'm not sure what the other problems you're having are... If you could be more specific I might be able to help. You should use MasterBeakers new tools forum since I'm more likely to see the post there...
| actually i already settled everything - there was no probs anymore... thanqs |