B3D Pipeline Q

Community Forums/Developer Stations/B3D Pipeline Q

Akat(Posted 2004) [#1]
its getting weird and weird... one by one probs coming - before, i prepare everything includig lights in max scene but i export it, there was nothing in my B3D progs... now, the mesh with bones animated, can't be export into my B3D... it just show u the static mesh and the bone animate themself... weirdo - i think something goes wrong with the exporter (but its OK before)

Akat(Posted 2004) [#2]
i know now... its because of scene root - but for the latest version, scene root will auto-thick... how to prevent this

Pudding(Posted 2004) [#3]
With v0.5 I tried to make it impossible to ouptut a file with multiple roots by auto-checking the scene root option when necessary. However, the auto-check is flawed because it doesn't take into account all the export options - sometimes it is checked when it doesn't have to be. This is fixed in v0.6 (coming soon).

I'm not sure what the other problems you're having are... If you could be more specific I might be able to help. You should use MasterBeakers new tools forum since I'm more likely to see the post there...


Akat(Posted 2004) [#4]
actually i already settled everything - there was no probs anymore... thanqs