Community Forums/Developer Stations/Curvy?

Doggie(Posted 2003) [#1]
Be sure to download the sample avi file.
It's small in size but worth the glimpse.


Perturbatio(Posted 2003) [#2]
very nice :)

c5ven(Posted 2003) [#3]
interesting. appears to be a Zbrush competitor. will have to try the demo when it appears. thanks for the link.

Space_guy(Posted 2003) [#4]
3d aint supposed to be that easy :D they must use magic :)

fredborg(Posted 2003) [#5]
Looks really nice! You should take a look at Teddy as well, plus all the other stuff this amazing guy has done: Takeo Igarashi

TeraBit(Posted 2003) [#6]
That anim looked very magical to me. I can't see how they added the details that appear in the AVI by just drawing wavey lines! 8D

Gabriel(Posted 2003) [#7]
Looks damn nice. The price tag is looking a little intimidating though.

Rob(Posted 2003) [#8]
It's just lofted splines - really is that simple

Each angle, a new loft is created. This technique is very common in packages such as lightwave and max.

The only difference here is that the software automatically replaces old splines with sketched new splines and has some very cool lofting.

MikeRoss(Posted 2004) [#9]
lol. Nope its not. he he.. Just wait till you use. it. Nothing like Max or anything else (Read the forums and see what other MAX users say about it)


Mike R (Curvy beta tester.)

Doggie(Posted 2004) [#10]
Woo Hoo! It's $84.95 US. And you can get it NOW.
I just did and am sitting here waiting on the e-mail.
I hope someone's working late...

Ricky Smith(Posted 2004) [#11]
It looks really good but I wonder if it produce low polygon models suitable for games. Most of the models seem quite high-poly.

Afrohorse(Posted 2004) [#12]
If it works how I think it works - you start off with basic shapes and apply displacement maps to achieve the detailing.

Then for low polygon modelling you should be able to start off with low poly base shapes and apply the displacement maps as bumpmap over the top, instead of apply it to the mesh directly.

Now if it did that - I'd buy it!

Doggie(Posted 2004) [#13]
You'll just have to go to their forums and read up.
Low poly,animation etc will be in the Pro version
and if you buy the base version the full price will
be deducted if you upgrade. I like it so far, but have only
had about 30 minutes to fart around with it.

Kornflex(Posted 2004) [#14]
Great tool, i'll stay the pro version for see if we can using our models created with Curvy for a game.(low poly)

Because $84.95 for the version 1.0 and the author says :
"The normal version is great for making models and scenes for fun."

The fun it's very expansive. :-)