Lightmap progs?Community Forums/Developer Stations/Lightmap progs?
| Now that Gile[s] is out, which prog does everyone recommend for creating lightmaps to be used in Blitz?|
How does the output of Gile[s] compare to the other lightmap cabable programs of the past, including the free ones?
Also, I just upgraded to Lightwave 7.5 and wondered if it could be used to create lightmaps for Blitz? I haven't had a chance to come up to speed on all the new things 7.5 can do (I have been using Lightwave 5.0 for years), but I see it can bake a map.
Any info appreciated.
| If you have lightwave, check out the texture baking facility first before spending any (more) money.|
newtek.com has several good texture baking tutorials.
Having said that, I'm using LW6.5 and am having trouble with light 'leakage' at geometry joins. I haven't had time to fully look into minimising that prob, but I know that it has been an issue discussed on these forums.
Can anyone tell me how Giles goes in terms of the above prob?
| As a side question I'd like to know what is a better method -- lightmapping or texture baking? |
Can be the same thing - you can get lightwave to create a uv texture that combines/'bakes' lighting and whatever multi-layer texturing the object had, into one final texture.
For levels that's no good as you typically will want to tile textures and use a separate texture layer for a single lightmap.
| Lets just say Gile[s] is what we've all been waiting for... |
| A lot of people are excited about what Gile[s] can do. For three good reasons:|
1. It's very simple, and will save you hours, or days, of time in lightmapping your levels
2. It's geometry unwrap is fantastic. Having done a few tests it hammers most high-end systems into submission.
3. It's fully Blitz-compatible, so all the effects can be easily transported from other apps through Gile[s] into Blitz3d.
| gile[s] and fontext are the only products outside blitz research I can endorse. |
| I have used LW professionally and absolutely LOVE it; it can produce lightmaps with better quality compared what gile[s] can - but. Quality isn't everything, as gile[s] makes everything SO easy and it is targeted at making games, and making them with Blitz3D... so even if I don't have ANY problems doing everything using LW I'm still going to buy gile[s]! :)|
Oh, and one thing that screws up all lightmaps in LW 7.5 is that texture baker does NOT respect any smoothing angles; end result is often far from what you wanted... we have at work MicroWave plug-in that gets around this and is also better/faster baker anyway, but it costs $400! :)
So gile[s] is good.
| B3D Pipeline the best for me... |
| Giles has nothing to do with pipeline. Pipeline exports but giles lightmaps with global illumination. |
| yup, but you can make lightmaps in max with global illumination also, then export easily with pipeline|
hmm, i can't use giles, my vid card is too old on this pc.
I get a blue screen of death when i boot it up
| same on me... max 6 the best for generating GI with mental ray and then pipeline come in handy |
| For Sneak Behind, we are using Quark to make the levels and BSP Factory to lightmap & export to B3D.|
For Century, we are using 3DS Max to maek the levels & lightmaps, and the the B3D Pipeline to export to B3D.
| d |
| Don't forget 'lil old LightBulb :) |
| Hi all,|
Yup ,I use Lighwtave too but it's a pain to setup for baking. I have Quill3D also, which is a nice versatile program, with a decent map builder.
But I just got Giles today, and I have to say this is looking like it could be 'the' lightmapping program to use. Great UI, very well thought out, nice results, and pretty fast, in fact I think the GI renders quicker than Lightwave (especialy when baking to a map!!!).
Give the demo a try.
| Yup, what Tom said... and LW can't pack polygons very efficiently (comapared to gile[s]) for lightmap baking... it's a lot of manual work to get the Atlas work even half well, and there is a bug also in the baking routines that makes the baking look wrong (we have 400$ plug-in at work that fixes it :))... so although I love LW and model/map/texture everything with it I have been looking other alternatives for the lightmapping tool. That was before gile[s] and it's GI came along. Now I only need the wizard fix for the gile[s] and my search is over :) |
| You should also give a look at Luminescence 3D. It has a ton of features, and it is extremely fast.|