Gile[s] model and texture pathsCommunity Forums/Developer Stations/Gile[s] model and texture paths
Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good.
Not all people my have say drive D for instance..
Is there a way to go around this problem or something?
I mean my textures are for example in :
and that is a problem when I make an exe file and try it on an other computer.
the .b3d file includes this full path (.b3d exported from Gile[s]..)
| You should EMAIL the AUTHOR of GILES.|
| Rob, dude, yo must have lots of sparetime on your hands! ;)|
I thought he would read this post and perhaps others too will learn something about this, no?!
Good idea though..
| Blitz3D will load the textures if they are placed in the same location as the model, regardless of the texture path in the b3d file. |