About Gile[s]

Community Forums/Developer Stations/About Gile[s]

Filax(Posted 2003) [#1]
I have purchase Giles this is a great software !

that all ...


IPete2(Posted 2003) [#2]
Wow Filax!

That level looks beautiful! Tres bein!


BerhanK(Posted 2003) [#3]
sure it looks great!

I have a question thou:

I tried the beta version and:

1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:

but it looks like this in gile:

and in blitz looks like this:

any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.

fredborg(Posted 2003) [#4]
Hi Pimpster,

Pretty :) Have you tried checking the texture flags etc.? Otherwise, it could look like your uv coordinates aren't loaded...

Rob(Posted 2003) [#5]
mind not spamming other threads please pimpster?

BerhanK(Posted 2003) [#6]
Rob, sorry about this, I wrote the original article here actually, and I thought "maybe I should put it in the forum?!"..


BerhanK(Posted 2003) [#7]
Fredborg, dude how can I check what's wrong?!

As you see in Gile[s] the bg(background) surface has a texture on it. It is not displayed properly though.

I've tried all flags on/off on the texture flags and it doesn't help.

Also maybe a bug but using the texture maps and effects several times makes the program (Gile[s]) dot display the scene properly..

fredborg(Posted 2003) [#8]
Please send me the scene - giles@... - and I will take a look!

BerhanK(Posted 2003) [#9]
I sorted it out!!

check it here:

Projection has to be UV(was planar before), UV map has to be there (created by you) and image properly.

I am buying Gile[s] dude!

TeraBit(Posted 2003) [#10]
If this is the .LWO importer in Giles, then that's perfectly true! The only mapping type that is supported is UVs, in whatever configuration it comes. I was meaning to ask if you were importing the .LWO files directly.

BerhanK(Posted 2003) [#11]
I am just happy we sorted it out..