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| I have purchase Giles this is a great software !|
that all ...
| Wow Filax!|
That level looks beautiful! Tres bein!
| sure it looks great!|
I have a question thou:
I tried the beta version and:
1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:
but it looks like this in gile:
and in blitz looks like this:
any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.
| Hi Pimpster,|
Pretty :) Have you tried checking the texture flags etc.? Otherwise, it could look like your uv coordinates aren't loaded...
| mind not spamming other threads please pimpster? |
| Rob, sorry about this, I wrote the original article here actually, and I thought "maybe I should put it in the forum?!"..|
| Fredborg, dude how can I check what's wrong?!|
As you see in Gile[s] the bg(background) surface has a texture on it. It is not displayed properly though.
I've tried all flags on/off on the texture flags and it doesn't help.
Also maybe a bug but using the texture maps and effects several times makes the program (Gile[s]) dot display the scene properly..
| Please send me the scene - giles@... - and I will take a look! |
| I sorted it out!!|
check it here:
Projection has to be UV(was planar before), UV map has to be there (created by you) and image properly.
I am buying Gile[s] dude!
| If this is the .LWO importer in Giles, then that's perfectly true! The only mapping type that is supported is UVs, in whatever configuration it comes. I was meaning to ask if you were importing the .LWO files directly. |
| I am just happy we sorted it out.. |