Cinema 4d's uv mappingCommunity Forums/Developer Stations/Cinema 4d's uv mapping
| Hey, my modeller is using cinema 4d to paint the models he creates, but when he saves the model, the uv's are totally messed up. Anyone used it for uv mapping, and is it better than ultimate unwrap? |
| not a Cinema 4D user, but is he saving to native format or exporting? exporting w/ uv's might be a problem depending on file format. |
| exporting to .3ds format. I thought this might be a problem, but surely there must be a way round this? |
| is the target format .3ds?|
is that just what you're trying to use as an intermediary to .b3d?
is that a format someone else is trying to load in their app to do more work?
is this a guessing game? :)
| hehe, sorry for the lack of information. He is exporting to .3ds but the end product will be in .b3d format. The uv co-ords don't export correctly even to .3ds and they don't work in blitz. |
| how do you know that C4D is borking the map? have you tried importing into some apps that load .3ds - Max? Milkshape? free translators? assuming you have and it didn't work, did you try exporting out of C4D as an .obj and converting from there. lots of options... |
| ried exporting it as many different formats. Only format it retains them in is cinema4d's native format. |
| well then you've answered your own question. if the only format that retains UV maps is Cinema4D's native format, then you don't have a choice if you need another format.|
btw, thought i'd poke around the net a bit. these links to plugins are probably old news to your friend, but just in case:
UV2BMP - http://www.r-j.de/c4d/beta.htm
UV2Object - http://www.welter-4d.de/plugins.html
good opportunity for me to practice a little German.
| Cool thanks man. I think we're going the root of model in cinema4d and milkshape, then unwrap in UltimateUnwrap, and texture in Tattoo. But i certainly will show him them links just incase. Thanks again :) |
| Export to OBJ (wavefront)...open in unwrap 3d, select all....flip Normals, unwrap and texture then export to 3ds/b3d from there...|
if he opens up the 3ds back in C4D after that he must select all, reverse normals,align normals then reverse again..fiddly but it works
C4D has a prob with 3ds as the format only supports 1 UV per vert, so they tell me, but all other programs seem to get round it :)
Oops just noticed somebody mentioned OBJ already...
| Thanks csven, Exporting to .OBJ worked. The .3ds exporter was rubbish, kept on mucking up the UV's. Thanks to you both :) |
| suspected something would. no app is an island anymore... or somepin like dat. |