Purchase Vehicle Physics Engine

Community Forums/Developer Stations/Purchase Vehicle Physics Engine

LostCargo(Posted 2003) [#1]
Is there a vehicle physics engine that can be purchased for blitzbasic? i know that there are a few verlet physics engine, but im looking for something that has all the vehicle physics built in. (ie im trying to save my self 6 months worth of code)

Bot Builder(Posted 2003) [#2]
You probably now of dmc's free one(one of those verlet engines). Other than that, there's also the ODE library, a .dll that is also free, although it is not car physics specific. Voderman wrote a buggy demo with it.

Vorderman(Posted 2003) [#3]
LOL - it was very buggy!

Perturbatio(Posted 2003) [#4]
a link to ODE download is in my sig if you want to try it.

LostCargo(Posted 2003) [#5]
thx pertubatio. ill check it out

LostCargo(Posted 2003) [#6]
Holy crap. thats awesome... i love the framerate of the cube collision demo. its amazing. why havent i heard about your engine before!
BTW. its missing pin1.3ds for the bowling demo.
Since its gnu. does that mean the code for the dll is avalible?

Perturbatio(Posted 2003) [#7]
It's not mine. Vorderman wrote the blitz translation of it. (I'm just mirroring it, since I was equally impressed with it).

LostCargo(Posted 2003) [#8]
Ive noticed that blitz has crashed a couple times using it. I think it might be my machine, but am unsure. have you had any issues with it? the truck race track demo was kind of jittery and has shaken some of my confidence.

(tu) sinu(Posted 2003) [#9]
nope, it's a problem with ode, has problems with later version of blitz, see another post on it regarding stack overflows etc.

LostCargo(Posted 2003) [#10]
thx sinu

Vorderman(Posted 2003) [#11]
Try using Blitz v1.77 to run the examples - you should find they don't crash and the monster truck demo works much better.

The ALIGNTOVECTOR command was changed at some point after 1.77, which causes the jittery stuff you see on the screen. It should work with 1.77, which is the version I was using when I wrote the wrapper and demos.

Litobyte(Posted 2003) [#12]
I run it fine compiled with 1.85

It has problems (even in previous versions I guess) if ran in debug mode.

Rob(Posted 2003) [#13]
It's not reliable in 185x imho. I too would purchase a full vehicle physics engine. And I would purchase it right now.

Litobyte(Posted 2003) [#14]
What does it not reliable ? May you explain ?

BTW, baudspeed, here some screenshots of a work I'm writing since last summer and compiling with blitz1.83 and 1.85 with no problems (well, I also run it in debug mode rarely)

Akat(Posted 2003) [#15]
so lilobyte, u the one who had ragdoll physics codes, im looking so long for that codes... can we share??