editor for placing path nodes?

Community Forums/Developer Stations/editor for placing path nodes?

MadJack(Posted 2003) [#1]
Hi all

Being lazy, I'm looking for an existing editor that'll allow me to load up a number of 3ds files (which make up a large level), and then zoom around placing pathfinding nodes.

The editor then needs to be able to output the node data in a readable format (i.e. node x/(y?)/z pos, and what nodes are connected to this node).

Is there such a beasty?

Rob Farley(Posted 2003) [#2]
Droplet will do it, however, you can't load multiple B3Ds yet... you will in the next version.

Skitchy(Posted 2003) [#3]
I wasn't going to pimp LightBulb on this forum any more, but I can't help myself in this case as it does EXACTLY what you are asking for.

It'll let you import meshes and position/rotate them freely, lightmap them, and let you attach a HUGE amount of information to ANY individual object. What this means is that you can use whatever 'dummy' objects you like, then attach whatever information you like to each one (eg. "Pathfinding Node", ID number, Node Name, "Invisible", Weighting, etc.).

This isn't limited to nodes - if you had a 'medipack' mesh you could assign data to that as well (eg. "Name=Medipack", "100%", "HelloWorld", 3, 51.4, 22432234, Alpha 0.4324, - you get the idea :) )

It comes with a loader that imports all this information and attaches it to each object using Blitz 'types'.

Example :-

There are other programs, but I'll let other people pimp their own stuff! :)

I probably shouldn't have called it 'LightBulb', 'cos a lot of people think it's JUST a lightmapper. They find out about all the stuff I've just mentioned after they buy it.


*(Posted 2003) [#4]
Pimp it for god sake, if anyone else argues just say theyre jelous ;)

MadJack(Posted 2003) [#5]
Dr Av/Skitchy

Thanks for the pointers.

Had a quick look at Droplet and Lightbulb last night. Nice programmes both and both allow me to add nodes with info.

However I was hoping that there'd be someway to create a node and link that node to other nodes perhaps through a a 'point and click' method, and that link would be graphically visible. Don't think these progs allow for that - may need to sort my own?

Skitchy(Posted 2003) [#6]
No, not graphically visible with LB, but you could link them using the same method outlined in my other post.

ie. "previous node=4", "next node=27" or whatever.


MadJack(Posted 2003) [#7]
Maybe it's a feature that could be added?

Rob Farley(Posted 2003) [#8]
Same with Droplet, I link up a bunch of things for door locks on doors for example.