Cartography Shop 3 lightsCommunity Forums/Developer Stations/Cartography Shop 3 lights
| Whew, got lights sort of working. The shadows on the wall are from detail meshes, which are vertex-lit, but still cast shadows.|
And the latest shot of the interface. The wire mesh floor will cast masked shadows properly.
| wow. This new CShop looks totally awesome Halo, and i really love the interface. |
| Not a day goes by that I don't anxiously check my e-mail waiting for Cshop 3! Soon? |
| Very nice lightmap Halo!!! |
The shadows on the wall are from detail meshes, which are vertex-lit
PLEASE tell me that you can lightmap the detail meshes as well.
| AFAIK, unreal2 does not lightmap the detail meshes, and it looks awesome. I could be wrong. |
| I just want to be able to use Halo's new radiosity stuff on my detail meshes as well as the 'base' level.|
Come on Halo - please put this feature in. Surely if the lightmapping routines have been written they can be applied to detail meshes just as easily as non-detail ones.
Maybe have vertex lighting as an option for people who want to save memory?
| Lightmapping the detail meshes would be very slow and require them to be unwrapped in advance. Most of these meshes are skinned, so it's easy to draw a shadow on the skin...Unreal II does it all the time.|
They actually look just fine, because their surfaces tend to be really small, so you don't even notice that they're vertex lights.