SculptGL

Community Forums/Developer Stations/SculptGL

Doggie(Posted 2015) [#1]
http://stephaneginier.com/sculptgl/
Works quite well

DOG


Rick Nasher(Posted 2015) [#2]
Wonderful. Thanks.


Hotshot2005(Posted 2015) [#3]
That really good and have you guys made terrains yet?


Rick Nasher(Posted 2015) [#4]
Realy great stuff indeed. Did this in no time.



https://sketchfab.com/models/9f3b21cbddae424aac4af7838776f7a9


Doggie(Posted 2015) [#5]
That's excellent. Glad I posted the link.
I post stuff like this when I run across it
in case somebody might like it.
Oddly enough I was Googling for voxel editors
when the link came up.


Rick Nasher(Posted 2015) [#6]
Many thanks. Love the shear simplicity of molding a blob or block of 'wax' into something like this. This is how modeling should be: more real world like. And also love the spray paint function, metallic effects etc.
Only downside was that the exported .obj wasn't swallowed ok by DeleD or fragmotion. But on the other hand compatibility seems to be an issue in many applications, for I also can't get any free lightmapper to swallow the model of a building I did.


darkhog(Posted 2015) [#7]
I don't know what's best about this: The fact that this is actually better than ZBrush or that it's free.